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| author | skal <pascal.massimino@gmail.com> | 2026-02-11 11:34:08 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-11 11:34:08 +0100 |
| commit | d378da77eec4d506bc01e4c08c38644d72969cc7 (patch) | |
| tree | 5cc38517320ba3aefb46a2f9c939c9fdc8ed5fae /src/gpu/effects/theme_modulation_effect.cc | |
| parent | 4da0a3a5369142078fd7c681e3f0f1817bd6e2f3 (diff) | |
refactor: Simplify effect render API and fix uniform initialization
Root cause: Uniform buffers created but not initialized before bind group
creation, causing undefined UV coordinates in circle_mask_compute.wgsl.
Changes:
- Add get_common_uniforms() helper to Effect base class
- Refactor render()/compute() signatures: 5 params → CommonPostProcessUniforms&
- Fix uninitialized uniforms in CircleMaskEffect and CNNEffect
- Update all 19 effect implementations and headers
- Fix WGSL syntax error in FlashEffect (u.audio_intensity → audio_intensity)
- Update test files (test_sequence.cc)
Benefits:
- Cleaner API: construct uniforms once per frame, reuse across effects
- More maintainable: CommonPostProcessUniforms changes need no call site updates
- Fixes UV coordinate bug in circle_mask_compute.wgsl
All 36 tests passing (100%)
handoff(Claude): Effect API refactor complete
Diffstat (limited to 'src/gpu/effects/theme_modulation_effect.cc')
| -rw-r--r-- | src/gpu/effects/theme_modulation_effect.cc | 18 |
1 files changed, 5 insertions, 13 deletions
diff --git a/src/gpu/effects/theme_modulation_effect.cc b/src/gpu/effects/theme_modulation_effect.cc index b1eff90..aff6bce 100644 --- a/src/gpu/effects/theme_modulation_effect.cc +++ b/src/gpu/effects/theme_modulation_effect.cc @@ -76,26 +76,18 @@ void ThemeModulationEffect::update_bind_group(WGPUTextureView input_view) { uniforms_.get(), params_buffer_); } -void ThemeModulationEffect::render(WGPURenderPassEncoder pass, float time, - float beat, float intensity, - float aspect_ratio) { - const CommonPostProcessUniforms u = { - .resolution = {(float)width_, (float)height_}, - .aspect_ratio = aspect_ratio, - .time = time, - .beat = beat, - .audio_intensity = intensity, - }; - uniforms_.update(ctx_.queue, u); +void ThemeModulationEffect::render(WGPURenderPassEncoder pass, + const CommonPostProcessUniforms& uniforms) { + uniforms_.update(ctx_.queue, uniforms); // Alternate between bright and dark every 4 seconds (2 pattern changes) // Music patterns change every 2 seconds at 120 BPM - float cycle_time = fmodf(time, 8.0f); // 8 second cycle (4 patterns) + float cycle_time = fmodf(uniforms.time, 8.0f); // 8 second cycle (4 patterns) bool is_dark_section = (cycle_time >= 4.0f); // Dark for second half // Smooth transition between themes using a sine wave float transition = - (std::sin(time * 3.14159f / 4.0f) + 1.0f) * 0.5f; // 0.0 to 1.0 + (std::sin(uniforms.time * 3.14159f / 4.0f) + 1.0f) * 0.5f; // 0.0 to 1.0 float bright_value = 1.0f; float dark_value = 0.35f; float theme_brightness = |
