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authorskal <pascal.massimino@gmail.com>2026-02-01 01:33:47 +0100
committerskal <pascal.massimino@gmail.com>2026-02-01 01:33:47 +0100
commit709067df5303ddf0715f56903ccfdb877cb4db7e (patch)
tree767fbbf284ebf4084d73c8f7553487316c44a7d0 /src/gpu/effects/solarize_effect.cc
parente82ba031c138eb8ee72ed976b270217228a42c64 (diff)
Refactor: Split demo effects and shaders into individual files
Split src/gpu/demo_effects.cc into individual .cc files for each effect and created separate files for post-processing helpers and WGSL shaders. Updated src/gpu/demo_effects.h to be a central header for all effect-related declarations and adjusted CMakeLists.txt accordingly.
Diffstat (limited to 'src/gpu/effects/solarize_effect.cc')
-rw-r--r--src/gpu/effects/solarize_effect.cc27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/gpu/effects/solarize_effect.cc b/src/gpu/effects/solarize_effect.cc
new file mode 100644
index 0000000..f7c09de
--- /dev/null
+++ b/src/gpu/effects/solarize_effect.cc
@@ -0,0 +1,27 @@
+// This file is part of the 64k demo project.
+// It implements the SolarizeEffect.
+
+#include "gpu/demo_effects.h"
+#include "gpu/gpu.h"
+
+// --- SolarizeEffect ---
+SolarizeEffect::SolarizeEffect(WGPUDevice device, WGPUQueue queue,
+ WGPUTextureFormat format)
+ : device_(device), queue_(queue) {
+ uniforms_ =
+ gpu_create_buffer(device, sizeof(float) * 4,
+ WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
+ pipeline_ =
+ create_post_process_pipeline(device, format, solarize_shader_wgsl);
+}
+void SolarizeEffect::render(WGPURenderPassEncoder pass, float t, float b,
+ float i, float a) {
+ struct {
+ float t, b, i, a;
+ } u = {t, b, i, a};
+ wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, &u, sizeof(u));
+ PostProcessEffect::render(pass, t, b, i, a);
+}
+void SolarizeEffect::update_bind_group(WGPUTextureView v) {
+ pp_update_bind_group(device_, pipeline_, &bind_group_, v, uniforms_);
+}