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authorskal <pascal.massimino@gmail.com>2026-02-04 11:56:03 +0100
committerskal <pascal.massimino@gmail.com>2026-02-04 11:56:03 +0100
commit2e34965e5e48175c5ee6016af1a858f7f3f02c1d (patch)
treea41ea2fdc50a18183742bffaf0705b394f2be69f /src/gpu/effects/shader_composer.h
parent0d29f340b9de8f6a14baa0a2c6f3c57b8d1458a5 (diff)
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task #50)
- Updated ShaderComposer to support recursive #include "snippet_name" with cycle detection. - Extracted granular WGSL snippets: math/sdf_shapes, math/sdf_utils, render/shadows, render/scene_query, render/lighting_utils. - Refactored Renderer3D to use #include in shaders, simplifying C++ dependency lists. - Fixed WGPUShaderSourceWGSL usage on macOS to correctly handle composed shader strings. - Added comprehensive unit tests for recursive composition in test_shader_composer. - Verified system stability with test_3d_render and full test suite. - Marked Task #50 as recurrent for future code hygiene.
Diffstat (limited to 'src/gpu/effects/shader_composer.h')
-rw-r--r--src/gpu/effects/shader_composer.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gpu/effects/shader_composer.h b/src/gpu/effects/shader_composer.h
index 49bf00c..a63a6a4 100644
--- a/src/gpu/effects/shader_composer.h
+++ b/src/gpu/effects/shader_composer.h
@@ -4,6 +4,7 @@
#pragma once
#include <map>
+#include <set>
#include <string>
#include <vector>
@@ -15,10 +16,15 @@ class ShaderComposer {
void RegisterSnippet(const std::string& name, const std::string& code);
// Assemble a final shader string by prepending required snippets
+ // and recursively resolving #include "snippet_name" directives.
std::string Compose(const std::vector<std::string>& dependencies,
const std::string& main_code);
private:
ShaderComposer() = default;
+
+ void ResolveRecursive(const std::string& source, std::stringstream& ss,
+ std::set<std::string>& included);
+
std::map<std::string, std::string> snippets_;
};