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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 08:33:55 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 08:33:55 +0100 |
| commit | 16c2cdce6ad1d89d3c537f2c2cff743449925125 (patch) | |
| tree | 44792b3f8909dba5622143179c95787fd4de5149 /src/gpu/effects/shader_composer.h | |
| parent | d19aec6690bdf515435f4052275828b061c3f71f (diff) | |
feat(platform): Centralize platform-specific WebGPU code and improve shader composition
Diffstat (limited to 'src/gpu/effects/shader_composer.h')
| -rw-r--r-- | src/gpu/effects/shader_composer.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gpu/effects/shader_composer.h b/src/gpu/effects/shader_composer.h index 9eb43f4..961ffcb 100644 --- a/src/gpu/effects/shader_composer.h +++ b/src/gpu/effects/shader_composer.h @@ -3,6 +3,7 @@ #pragma once +#include "generated/assets.h" // For AssetId #include <map> #include <set> #include <string> @@ -23,6 +24,10 @@ class ShaderComposer { std::string Compose(const std::vector<std::string>& dependencies, const std::string& main_code, const CompositionMap& substitutions = {}); + + std::string Compose(const std::vector<std::string>& dependencies, + AssetId main_code_asset_id, + const CompositionMap& substitutions = {}); private: ShaderComposer() = default; |
