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authorskal <pascal.massimino@gmail.com>2026-02-08 08:33:55 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 08:33:55 +0100
commit16c2cdce6ad1d89d3c537f2c2cff743449925125 (patch)
tree44792b3f8909dba5622143179c95787fd4de5149 /src/gpu/effects/shader_composer.h
parentd19aec6690bdf515435f4052275828b061c3f71f (diff)
feat(platform): Centralize platform-specific WebGPU code and improve shader composition
Diffstat (limited to 'src/gpu/effects/shader_composer.h')
-rw-r--r--src/gpu/effects/shader_composer.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gpu/effects/shader_composer.h b/src/gpu/effects/shader_composer.h
index 9eb43f4..961ffcb 100644
--- a/src/gpu/effects/shader_composer.h
+++ b/src/gpu/effects/shader_composer.h
@@ -3,6 +3,7 @@
#pragma once
+#include "generated/assets.h" // For AssetId
#include <map>
#include <set>
#include <string>
@@ -23,6 +24,10 @@ class ShaderComposer {
std::string Compose(const std::vector<std::string>& dependencies,
const std::string& main_code,
const CompositionMap& substitutions = {});
+
+ std::string Compose(const std::vector<std::string>& dependencies,
+ AssetId main_code_asset_id,
+ const CompositionMap& substitutions = {});
private:
ShaderComposer() = default;