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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 07:40:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 07:40:29 +0100 |
| commit | c9195f997f3e797f03ab90464e4158717198a167 (patch) | |
| tree | 331304f42870246efdc64cc97ad42de59444ef3a /src/gpu/effects/post_process_helper.h | |
| parent | b8e6929cafa41681f0b27ac104c9cf1d4e510837 (diff) | |
style: Apply clang-format to all source files
Diffstat (limited to 'src/gpu/effects/post_process_helper.h')
| -rw-r--r-- | src/gpu/effects/post_process_helper.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gpu/effects/post_process_helper.h b/src/gpu/effects/post_process_helper.h index 45757cf..8a9331b 100644 --- a/src/gpu/effects/post_process_helper.h +++ b/src/gpu/effects/post_process_helper.h @@ -6,9 +6,9 @@ #include "gpu/gpu.h" // Standard post-process bind group layout (group 0): -#define PP_BINDING_SAMPLER 0 // Sampler for input texture -#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass) -#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer +#define PP_BINDING_SAMPLER 0 // Sampler for input texture +#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass) +#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer // Helper to create a standard post-processing pipeline // Uniforms are accessible to both vertex and fragment shaders |
