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authorskal <pascal.massimino@gmail.com>2026-02-08 07:40:29 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 07:40:29 +0100
commitc9195f997f3e797f03ab90464e4158717198a167 (patch)
tree331304f42870246efdc64cc97ad42de59444ef3a /src/gpu/effects/post_process_helper.h
parentb8e6929cafa41681f0b27ac104c9cf1d4e510837 (diff)
style: Apply clang-format to all source files
Diffstat (limited to 'src/gpu/effects/post_process_helper.h')
-rw-r--r--src/gpu/effects/post_process_helper.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gpu/effects/post_process_helper.h b/src/gpu/effects/post_process_helper.h
index 45757cf..8a9331b 100644
--- a/src/gpu/effects/post_process_helper.h
+++ b/src/gpu/effects/post_process_helper.h
@@ -6,9 +6,9 @@
#include "gpu/gpu.h"
// Standard post-process bind group layout (group 0):
-#define PP_BINDING_SAMPLER 0 // Sampler for input texture
-#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass)
-#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer
+#define PP_BINDING_SAMPLER 0 // Sampler for input texture
+#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass)
+#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer
// Helper to create a standard post-processing pipeline
// Uniforms are accessible to both vertex and fragment shaders