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| author | skal <pascal.massimino@gmail.com> | 2026-02-07 21:19:19 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-07 21:19:19 +0100 |
| commit | 9cae6f16897338cb33b85d93bb6f1be38a60a93c (patch) | |
| tree | c70af7e337fb4af7a5a8987f710eca6d88ebc52c /src/gpu/effects/hybrid_3d_effect.h | |
| parent | c2645a33b47243b2eb0b6605bbe170c6d7bf0cb2 (diff) | |
fix(audio): Implement sample-accurate event timing
This fixes the "off-beat" timing issue where audio events (drum hits,
notes) were triggering with random jitter of up to ±16ms.
ROOT CAUSE:
Events were quantized to frame boundaries (60fps = 16.6ms intervals)
instead of triggering at exact sample positions. When tracker_update()
detected an event had passed, it triggered the voice immediately, causing
it to start "sometime during this frame".
SOLUTION:
Implement sample-accurate trigger offsets:
1. Calculate exact sample offset when triggering events
2. Add start_sample_offset field to Voice struct
3. Skip samples in synth_render() until offset elapses
CHANGES:
- synth.h: Add optional start_offset_samples parameter to synth_trigger_voice()
- synth.cc: Add start_sample_offset field to Voice, implement offset logic in render loop
- tracker.cc: Calculate sample offsets based on event_trigger_time vs current_playback_time
BENEFITS:
- Sample-accurate timing (0ms error vs ±16ms before)
- Zero CPU overhead (just integer decrement per voice)
- Backward compatible (default offset=0)
- Improves audio/visual sync, variable tempo accuracy
TIMING EXAMPLE:
Before: Event at 0.500s could trigger at 0.483s or 0.517s (frame boundaries)
After: Event triggers at exactly 0.500s (1600 sample offset calculated)
See doc/SAMPLE_ACCURATE_TIMING_FIX.md for detailed explanation.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/effects/hybrid_3d_effect.h')
0 files changed, 0 insertions, 0 deletions
