summaryrefslogtreecommitdiff
path: root/src/gpu/effects/hybrid_3d_effect.h
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-02-01 16:18:19 +0100
committerskal <pascal.massimino@gmail.com>2026-02-01 16:18:19 +0100
commit1522b95c838fc3e567066fd96dede3dca25cbc95 (patch)
tree24dd8d2bc586f8b9f8f3518b4fe68907e8eeb1d4 /src/gpu/effects/hybrid_3d_effect.h
parent1481b0a6313b725eec3e3ebeea085e98703df00f (diff)
feat(gpu): Integrate bumpy 3D renderer into main demo
- Added depth buffer support to MainSequence. - Implemented Hybrid3DEffect for the main timeline. - Fixed effect initialization order in MainSequence. - Ensured depth-stencil compatibility for all scene effects. - Updated demo sequence with 3D elements and post-processing.
Diffstat (limited to 'src/gpu/effects/hybrid_3d_effect.h')
-rw-r--r--src/gpu/effects/hybrid_3d_effect.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gpu/effects/hybrid_3d_effect.h b/src/gpu/effects/hybrid_3d_effect.h
index a0a82b5..1b0eab7 100644
--- a/src/gpu/effects/hybrid_3d_effect.h
+++ b/src/gpu/effects/hybrid_3d_effect.h
@@ -7,21 +7,21 @@
#include "3d/renderer.h"
#include "3d/scene.h"
#include "3d/camera.h"
+#include "gpu/texture_manager.h"
class Hybrid3DEffect : public Effect {
public:
- Hybrid3DEffect();
+ Hybrid3DEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
virtual ~Hybrid3DEffect() override = default;
- void init(WGPUDevice device, WGPUQueue queue, int width, int height) override;
- void render(WGPURenderPassEncoder pass, float time, float beat, float alpha) override;
+ void init(MainSequence* demo) override;
+ void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override;
private:
Renderer3D renderer_;
+ TextureManager texture_manager_;
Scene scene_;
Camera camera_;
- WGPUDevice device_ = nullptr;
- WGPUQueue queue_ = nullptr;
- int width_ = 0;
- int height_ = 0;
+ int width_ = 1280;
+ int height_ = 720;
};