From 1522b95c838fc3e567066fd96dede3dca25cbc95 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 1 Feb 2026 16:18:19 +0100 Subject: feat(gpu): Integrate bumpy 3D renderer into main demo - Added depth buffer support to MainSequence. - Implemented Hybrid3DEffect for the main timeline. - Fixed effect initialization order in MainSequence. - Ensured depth-stencil compatibility for all scene effects. - Updated demo sequence with 3D elements and post-processing. --- src/gpu/effects/hybrid_3d_effect.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/gpu/effects/hybrid_3d_effect.h') diff --git a/src/gpu/effects/hybrid_3d_effect.h b/src/gpu/effects/hybrid_3d_effect.h index a0a82b5..1b0eab7 100644 --- a/src/gpu/effects/hybrid_3d_effect.h +++ b/src/gpu/effects/hybrid_3d_effect.h @@ -7,21 +7,21 @@ #include "3d/renderer.h" #include "3d/scene.h" #include "3d/camera.h" +#include "gpu/texture_manager.h" class Hybrid3DEffect : public Effect { public: - Hybrid3DEffect(); + Hybrid3DEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format); virtual ~Hybrid3DEffect() override = default; - void init(WGPUDevice device, WGPUQueue queue, int width, int height) override; - void render(WGPURenderPassEncoder pass, float time, float beat, float alpha) override; + void init(MainSequence* demo) override; + void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override; private: Renderer3D renderer_; + TextureManager texture_manager_; Scene scene_; Camera camera_; - WGPUDevice device_ = nullptr; - WGPUQueue queue_ = nullptr; - int width_ = 0; - int height_ = 0; + int width_ = 1280; + int height_ = 720; }; -- cgit v1.2.3