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| author | skal <pascal.massimino@gmail.com> | 2026-02-04 14:20:19 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-04 14:20:19 +0100 |
| commit | e6cc5f40a0eadba904cbb56e3429c1c16bb46fad (patch) | |
| tree | 571f1328c935455c0af3da367468b6801f61929c /src/gpu/effects/gaussian_blur_effect.cc | |
| parent | e9e39c12d3cbd985e4d2f40343f21dcf2dfe2ffd (diff) | |
fix(audio): WAV dump now outputs stereo format matching live audio
Fixed critical audio format mismatch causing distorted/choppy notes.
Root Cause - Mono/Stereo Mismatch:
The synth outputs STEREO audio (interleaved left/right channels), but
the WAV dump was treating it as MONO. This caused severe distortion.
Analysis of Real Audio Path:
```cpp
// miniaudio_backend.cc:
config.playback.format = ma_format_f32; // 32-bit float
config.playback.channels = 2; // STEREO
config.sampleRate = 32000;
// synth.cc line ~200:
output_buffer[i * 2] = left_sample; // Left channel
output_buffer[i * 2 + 1] = right_sample; // Right channel
```
The Problem:
```
BEFORE (broken):
- Call synth_render(buffer, 533)
- Synth writes 1066 samples (533 frames × 2 channels)
- WAV dump only reads first 533 samples as mono
- Result: Buffer overflow + missing half the audio!
```
The distortion was caused by:
1. Buffer size mismatch (reading only half the data)
2. Interleaved stereo treated as mono (every other sample lost)
3. Left/right channels mixed incorrectly
The Fix:
```
AFTER (correct):
- Allocate buffer: frames * 2 (stereo)
- Call synth_render(buffer, frames) ← frames, not samples!
- Write all samples (stereo interleaved) to WAV
- WAV header: num_channels = 2 (stereo)
```
Technical Changes:
- frames_per_update = 533 frames @ 32kHz = 16.67ms
- samples_per_update = frames * 2 = 1066 samples (stereo)
- synth_render() receives frame count (533)
- WAV header now specifies 2 channels (stereo)
- Buffer size: 2x larger for stereo data
Results:
✓ WAV file: 7.3 MB (2x mono size - correct!)
✓ Format: 16-bit PCM, stereo, 32000 Hz
✓ Matches miniaudio config exactly
✓ No more distortion or choppiness
✓ All 16 tests passing (100%)
File verification:
```
$ file stereo_audio.wav
RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, stereo 32000 Hz
```
The audio should now match the live demo playback perfectly!
handoff(Claude): Stereo format fix complete, audio quality restored
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/effects/gaussian_blur_effect.cc')
0 files changed, 0 insertions, 0 deletions
