diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-02 14:52:04 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 14:52:04 +0100 |
| commit | 9a57dabe1ae473fe35bafa2f80e2d7f1702c264b (patch) | |
| tree | 52e70ce9b603e0a84cc65a258354eb0e37a8dc20 /src/gpu/effects/gaussian_blur_effect.cc | |
| parent | 43e257fab0ca544edbb36604a7871f96fd0142bf (diff) | |
feat(3d): Use procedural grid for floor and revert object noise
- Reverted test_3d_render to use the global 'noise' texture for floating objects, restoring their bump mapping.
- Implemented a procedural grid directly in the fragment shader for rasterized objects (floor).
- Inverted the grid color scheme (black lines on a lighter background) as requested.
- This ensures accurate object bump mapping and clear shadow visibility on the floor without requiring multiple texture bindings.
Diffstat (limited to 'src/gpu/effects/gaussian_blur_effect.cc')
0 files changed, 0 insertions, 0 deletions
