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authorskal <pascal.massimino@gmail.com>2026-02-08 17:39:33 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 17:39:33 +0100
commit8296fe5180b979b9d1f32f6375b41f0e0a8a399d (patch)
tree28918defcd64001105f8f631a3c0494abd580026 /src/gpu/effects/flash_effect.cc
parentb85635ea92ace57e4d94288031a3a61a96fcbd2a (diff)
feat(gpu): Add parameter-driven ChromaAberrationEffect
Implements Task #73 - Extends shader parametrization system to ChromaAberrationEffect following the FlashEffect pattern. Changes: - Added ChromaAberrationParams struct (offset_scale, angle) - Added ChromaUniforms with proper WGSL alignment (32 bytes) - Updated shader to compute offset direction from angle parameter - Extended seq_compiler to parse offset/angle parameters - Updated demo.seq with 2 parameterized instances: * Line 50: offset=0.03 angle=0.785 (45° diagonal, stronger) * Line 76: offset=0.01 angle=1.57 (90° vertical, subtle) Technical details: - Backward-compatible default constructor maintained - Migrated from raw buffer to UniformBuffer<ChromaUniforms> - Shader computes direction: vec2(cos(angle), sin(angle)) - Generated code creates ChromaAberrationParams initialization Testing: - All 32/32 tests pass - Demo runs without errors - Binary size: 5.6M stripped (~200-300 bytes impact) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/effects/flash_effect.cc')
-rw-r--r--src/gpu/effects/flash_effect.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/effects/flash_effect.cc b/src/gpu/effects/flash_effect.cc
index 1bb4d93..fdd1e1c 100644
--- a/src/gpu/effects/flash_effect.cc
+++ b/src/gpu/effects/flash_effect.cc
@@ -85,8 +85,8 @@ void FlashEffect::render(WGPURenderPassEncoder pass, float time, float beat,
const FlashUniforms u = {
.flash_intensity = flash_intensity_,
.intensity = intensity,
- ._pad1 = {0.0f, 0.0f}, // Padding for vec3 alignment
- .color = {r, g, b}, // Time-dependent, computed every frame
+ ._pad1 = {0.0f, 0.0f}, // Padding for vec3 alignment
+ .color = {r, g, b}, // Time-dependent, computed every frame
._pad2 = 0.0f};
uniforms_.update(ctx_.queue, u);