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authorskal <pascal.massimino@gmail.com>2026-02-05 21:37:14 +0100
committerskal <pascal.massimino@gmail.com>2026-02-05 21:37:14 +0100
commitafded2b335a469ac550c345d1676a910a650a988 (patch)
tree99d4e0c1ad607841f716832dc0769234cfc9f0e8 /src/gpu/effects/flash_cube_effect.h
parent73b3e19f46a138c89562357d23082c85fd2c0bf3 (diff)
fix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive layout
Bug Fix #1: Dynamic Sequence Start Time - Sequences now dynamically adjust start position based on earliest effect - Sequence box shrinks from left when effects move later in time - Calculate visual bounds: min(effect.startTime) to max(effect.endTime) - Sequence position: seq.startTime + minEffectStart - Sequence width: maxEffectEnd - minEffectStart - Time display shows actual visual start time, not fixed seq.startTime - Eliminates empty space at sequence start when effects are delayed Bug Fix #2: Mouse Wheel Horizontal Scroll - Mouse wheel now scrolls timeline horizontally (natural navigation) - Prevents default vertical scroll behavior on timeline container - More intuitive than using horizontal scrollbar - Smooth scrolling with deltaY mapped to scrollLeft Bug Fix #3: Responsive Layout - Container now uses 100% width (was: fixed 1400px max) - Added window resize event listener to re-render timeline - Body uses box-sizing: border-box for proper padding - Timeline recalculates on browser window resize - Works correctly when going fullscreen Technical details: - seqVisualStart = seq.startTime + Math.min(effect.startTime) - seqVisualEnd = seq.startTime + Math.max(effect.endTime) - Wheel event uses { passive: false } to allow preventDefault() - Window resize debouncing not needed (renderTimeline is fast)
Diffstat (limited to 'src/gpu/effects/flash_cube_effect.h')
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