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authorskal <pascal.massimino@gmail.com>2026-02-07 17:14:37 +0100
committerskal <pascal.massimino@gmail.com>2026-02-07 17:14:37 +0100
commit8c9815a210f457baafec36724d0d26e61bde52e4 (patch)
tree2c269243243a7ccc1d580bc90b434013425de448 /src/gpu/effects/fade_effect.cc
parentbd939acdf750181ef0e1a612b445da4c15077c85 (diff)
refactor: Store const GpuContext& in Effect base class
- Changed Effect to store ctx_ reference instead of device_/queue_/format_ - Updated all 19 effect implementations to access ctx_.device/queue/format - Simplified Effect constructor: ctx_(ctx) vs device_(ctx.device), queue_(ctx.queue), format_(ctx.format) - All 28 tests pass, all targets build successfully
Diffstat (limited to 'src/gpu/effects/fade_effect.cc')
-rw-r--r--src/gpu/effects/fade_effect.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/effects/fade_effect.cc b/src/gpu/effects/fade_effect.cc
index dce2360..8aad6b3 100644
--- a/src/gpu/effects/fade_effect.cc
+++ b/src/gpu/effects/fade_effect.cc
@@ -45,13 +45,13 @@ FadeEffect::FadeEffect(const GpuContext& ctx)
}
)";
- pipeline_ = create_post_process_pipeline(device_, format_, shader_code);
+ pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, shader_code);
uniforms_ = gpu_create_buffer(
- device_, 16, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
+ ctx_.device, 16, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
}
void FadeEffect::update_bind_group(WGPUTextureView input_view) {
- pp_update_bind_group(device_, pipeline_, &bind_group_, input_view, uniforms_);
+ pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, uniforms_);
}
void FadeEffect::render(WGPURenderPassEncoder pass, float time, float beat,
@@ -73,7 +73,7 @@ void FadeEffect::render(WGPURenderPassEncoder pass, float time, float beat,
}
float uniforms[4] = {fade_amount, 0.0f, 0.0f, 0.0f};
- wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, uniforms, sizeof(uniforms));
+ wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, uniforms, sizeof(uniforms));
wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);