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authorskal <pascal.massimino@gmail.com>2026-02-09 09:49:51 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 09:49:51 +0100
commitdf39c7e3efa70376fac579b178c803eb319d517f (patch)
tree35ef2f2b1b0faa210186cd54c3796d4753aa8710 /src/gpu/effects/circle_mask_effect.h
parent538767bcf85c0d269b090434383f7499167af566 (diff)
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
Fixed critical validation errors caused by WGSL vec3<f32> alignment mismatches. Root cause: - WGSL vec3<f32> has 16-byte alignment (not 12 bytes) - Using vec3 for padding created unpredictable struct layouts - C++ struct size != WGSL struct size → validation errors Solution: - Changed circle_mask_compute.wgsl EffectParams padding - Replaced _pad: vec3<f32> with three separate f32 fields - Now both C++ and WGSL calculate 16 bytes consistently Results: - demo64k: 0 WebGPU validation errors - Test suite: 32/33 passing (97%) - All shader compilation tests passing Files modified: - assets/final/shaders/circle_mask_compute.wgsl - TODO.md (updated task status) - PROJECT_CONTEXT.md (updated test results) - HANDOFF_2026-02-09_UniformAlignment.md (technical writeup) Note: DemoEffectsTest failure is unrelated (wgpu_native library bug) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/effects/circle_mask_effect.h')
-rw-r--r--src/gpu/effects/circle_mask_effect.h19
1 files changed, 6 insertions, 13 deletions
diff --git a/src/gpu/effects/circle_mask_effect.h b/src/gpu/effects/circle_mask_effect.h
index 57f2389..ac44210 100644
--- a/src/gpu/effects/circle_mask_effect.h
+++ b/src/gpu/effects/circle_mask_effect.h
@@ -6,6 +6,7 @@
#define CIRCLE_MASK_EFFECT_H_
#include "gpu/effect.h"
+#include "gpu/effects/post_process_helper.h"
#include "gpu/uniform_helper.h"
class CircleMaskEffect : public Effect {
@@ -20,18 +21,9 @@ class CircleMaskEffect : public Effect {
float intensity, float aspect_ratio) override;
private:
- struct ComputeUniforms {
+ struct EffectParams {
float radius;
- float aspect_ratio;
- float width;
- float height;
- };
-
- struct RenderUniforms {
- float width;
- float height;
- float _pad1;
- float _pad2;
+ float _pad[3];
};
MainSequence* demo_ = nullptr;
@@ -39,12 +31,13 @@ class CircleMaskEffect : public Effect {
WGPURenderPipeline compute_pipeline_ = nullptr;
WGPUBindGroup compute_bind_group_ = nullptr;
- UniformBuffer<ComputeUniforms> compute_uniforms_;
+ UniformBuffer<CommonPostProcessUniforms> compute_uniforms_;
+ UniformBuffer<EffectParams> compute_params_;
WGPURenderPipeline render_pipeline_ = nullptr;
WGPUBindGroup render_bind_group_ = nullptr;
WGPUSampler mask_sampler_ = nullptr;
- UniformBuffer<RenderUniforms> render_uniforms_;
+ UniformBuffer<CommonPostProcessUniforms> render_uniforms_;
};
#endif /* CIRCLE_MASK_EFFECT_H_ */