diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
| commit | b2ede3f0680edc894a54e28374cb87ab2690afa2 (patch) | |
| tree | 69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /src/gpu/effect_v2.h | |
| parent | 0fd3c982247d05bacbd67db08c865ec67602437f (diff) | |
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/effect_v2.h')
| -rw-r--r-- | src/gpu/effect_v2.h | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/src/gpu/effect_v2.h b/src/gpu/effect_v2.h deleted file mode 100644 index 0d4e18d..0000000 --- a/src/gpu/effect_v2.h +++ /dev/null @@ -1,47 +0,0 @@ -// EffectV2: Base class for v2 effects with multi-input/multi-output support - -#pragma once - -#include "gpu/gpu.h" -#include "gpu/sequence_v2.h" -#include <string> -#include <vector> - -class NodeRegistry; - -class EffectV2 { - public: - EffectV2(const GpuContext& ctx, const std::vector<std::string>& inputs, - const std::vector<std::string>& outputs); - virtual ~EffectV2() = default; - - // Optional: Declare temporary nodes (e.g., multi-pass intermediate buffers) - virtual void declare_nodes(NodeRegistry& registry) { - (void)registry; - } - - // Render effect (multi-input/multi-output) - virtual void render(WGPUCommandEncoder encoder, - const UniformsSequenceParams& params, - NodeRegistry& nodes) = 0; - - // Resize notification - virtual void resize(int width, int height) { - width_ = width; - height_ = height; - } - - const std::vector<std::string>& input_nodes() const { - return input_nodes_; - } - const std::vector<std::string>& output_nodes() const { - return output_nodes_; - } - - protected: - const GpuContext& ctx_; - std::vector<std::string> input_nodes_; - std::vector<std::string> output_nodes_; - int width_ = 1280; - int height_ = 720; -}; |
