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authorskal <pascal.massimino@gmail.com>2026-02-16 08:26:45 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 08:26:45 +0100
commit9d1d4df877f96f1970dce2ab30cfae49d3d796e1 (patch)
tree681298bc46a58890f2b5581c16a05a4272ef4ed3 /src/gpu/effect_v2.h
parent7947a1230e526eb17ca0252f81d19c18811bd355 (diff)
feat(sequence): Phase 1 - Sequence v2 foundation
- Add Node system with typed buffers (u8x4_norm, f32x4, f16x8, depth24) - Add NodeRegistry with aliasing support for ping-pong optimization - Add SequenceV2 base class with DAG execution - Add EffectV2 base class with multi-input/multi-output - Add comprehensive tests (5 test cases, all passing) - Corrected FATAL_CHECK usage (checks ERROR conditions, not success) Phase 1 complete: Core v2 architecture functional. Next: Phase 2 compiler (seq_compiler_v2.py) handoff(Claude): Phase 1 foundation complete, all tests passing (35/35)
Diffstat (limited to 'src/gpu/effect_v2.h')
-rw-r--r--src/gpu/effect_v2.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/gpu/effect_v2.h b/src/gpu/effect_v2.h
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+++ b/src/gpu/effect_v2.h
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+// EffectV2: Base class for v2 effects with multi-input/multi-output support
+
+#pragma once
+
+#include "gpu/gpu.h"
+#include "gpu/sequence_v2.h"
+#include <string>
+#include <vector>
+
+class NodeRegistry;
+
+class EffectV2 {
+ public:
+ EffectV2(const GpuContext& ctx, const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs);
+ virtual ~EffectV2() = default;
+
+ // Optional: Declare temporary nodes (e.g., multi-pass intermediate buffers)
+ virtual void declare_nodes(NodeRegistry& registry) {
+ (void)registry;
+ }
+
+ // Render effect (multi-input/multi-output)
+ virtual void render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) = 0;
+
+ // Resize notification
+ virtual void resize(int width, int height) {
+ width_ = width;
+ height_ = height;
+ }
+
+ const std::vector<std::string>& input_nodes() const {
+ return input_nodes_;
+ }
+ const std::vector<std::string>& output_nodes() const {
+ return output_nodes_;
+ }
+
+ protected:
+ const GpuContext& ctx_;
+ std::vector<std::string> input_nodes_;
+ std::vector<std::string> output_nodes_;
+ int width_ = 1280;
+ int height_ = 720;
+};