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| author | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
| commit | b2ede3f0680edc894a54e28374cb87ab2690afa2 (patch) | |
| tree | 69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /src/gpu/effect_v2.cc | |
| parent | 0fd3c982247d05bacbd67db08c865ec67602437f (diff) | |
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/effect_v2.cc')
| -rw-r--r-- | src/gpu/effect_v2.cc | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/gpu/effect_v2.cc b/src/gpu/effect_v2.cc deleted file mode 100644 index 7ecdfbd..0000000 --- a/src/gpu/effect_v2.cc +++ /dev/null @@ -1,11 +0,0 @@ -// EffectV2 implementation - -#include "gpu/effect_v2.h" -#include "util/fatal_error.h" - -EffectV2::EffectV2(const GpuContext& ctx, const std::vector<std::string>& inputs, - const std::vector<std::string>& outputs) - : ctx_(ctx), input_nodes_(inputs), output_nodes_(outputs) { - FATAL_CHECK(!inputs.empty(), "Effect must have at least one input\n"); - FATAL_CHECK(!outputs.empty(), "Effect must have at least one output\n"); -} |
