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| author | skal <pascal.massimino@gmail.com> | 2026-02-16 08:26:45 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 08:26:45 +0100 |
| commit | 9d1d4df877f96f1970dce2ab30cfae49d3d796e1 (patch) | |
| tree | 681298bc46a58890f2b5581c16a05a4272ef4ed3 /src/gpu/effect_v2.cc | |
| parent | 7947a1230e526eb17ca0252f81d19c18811bd355 (diff) | |
feat(sequence): Phase 1 - Sequence v2 foundation
- Add Node system with typed buffers (u8x4_norm, f32x4, f16x8, depth24)
- Add NodeRegistry with aliasing support for ping-pong optimization
- Add SequenceV2 base class with DAG execution
- Add EffectV2 base class with multi-input/multi-output
- Add comprehensive tests (5 test cases, all passing)
- Corrected FATAL_CHECK usage (checks ERROR conditions, not success)
Phase 1 complete: Core v2 architecture functional.
Next: Phase 2 compiler (seq_compiler_v2.py)
handoff(Claude): Phase 1 foundation complete, all tests passing (35/35)
Diffstat (limited to 'src/gpu/effect_v2.cc')
| -rw-r--r-- | src/gpu/effect_v2.cc | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/gpu/effect_v2.cc b/src/gpu/effect_v2.cc new file mode 100644 index 0000000..79a14b4 --- /dev/null +++ b/src/gpu/effect_v2.cc @@ -0,0 +1,11 @@ +// EffectV2 implementation + +#include "gpu/effect_v2.h" +#include "util/fatal_error.h" + +EffectV2::EffectV2(const GpuContext& ctx, const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs) + : ctx_(ctx), input_nodes_(inputs), output_nodes_(outputs) { + FATAL_CHECK(inputs.empty(), "Effect must have at least one input\n"); + FATAL_CHECK(outputs.empty(), "Effect must have at least one output\n"); +} |
