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authorskal <pascal.massimino@gmail.com>2026-02-16 14:32:59 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 14:32:59 +0100
commitb2ede3f0680edc894a54e28374cb87ab2690afa2 (patch)
tree69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /src/gpu/effect.h
parent0fd3c982247d05bacbd67db08c865ec67602437f (diff)
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/effect.h')
-rw-r--r--src/gpu/effect.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/gpu/effect.h b/src/gpu/effect.h
new file mode 100644
index 0000000..d40e750
--- /dev/null
+++ b/src/gpu/effect.h
@@ -0,0 +1,50 @@
+// Effect: Base class for effects with multi-input/multi-output support
+
+#ifndef EFFECT_H
+#define EFFECT_H
+#pragma once
+
+#include "gpu/gpu.h"
+#include "gpu/sequence.h"
+#include <string>
+#include <vector>
+
+class NodeRegistry;
+
+class Effect {
+ public:
+ Effect(const GpuContext& ctx, const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs);
+ virtual ~Effect() = default;
+
+ // Optional: Declare temporary nodes (e.g., multi-pass intermediate buffers)
+ virtual void declare_nodes(NodeRegistry& registry) {
+ (void)registry;
+ }
+
+ // Render effect (multi-input/multi-output)
+ virtual void render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) = 0;
+
+ // Resize notification
+ virtual void resize(int width, int height) {
+ width_ = width;
+ height_ = height;
+ }
+
+ const std::vector<std::string>& input_nodes() const {
+ return input_nodes_;
+ }
+ const std::vector<std::string>& output_nodes() const {
+ return output_nodes_;
+ }
+
+ protected:
+ const GpuContext& ctx_;
+ std::vector<std::string> input_nodes_;
+ std::vector<std::string> output_nodes_;
+ int width_ = 1280;
+ int height_ = 720;
+};
+#endif // EFFECT_H