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authorskal <pascal.massimino@gmail.com>2026-02-02 16:28:05 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 16:28:05 +0100
commit396f0fceb6b7ff0838689a377408cf63539697c6 (patch)
tree2d5b087a237129a1fdd0d036eb1674592ed304bf /src/gpu/effect.h
parent5dbdb0a359d51355e4031d2e5dd576796f422d0a (diff)
fix(3d): Revert to working N-1 shadow configuration
- Reverted floor to CUBE (rasterized) at index 0. - Restored vertical lighting and original soft shadow loop (k=8, t+=h). - Maintained instance-based skip_idx for generic self-shadowing prevention. - Confirmed map_scene correctly skips the floor, allowing other objects to cast shadows on it.
Diffstat (limited to 'src/gpu/effect.h')
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