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authorskal <pascal.massimino@gmail.com>2026-02-01 18:56:47 +0100
committerskal <pascal.massimino@gmail.com>2026-02-01 18:56:47 +0100
commite3ef115804b46e8bfc594987b04b1059aed5e002 (patch)
tree3670f718ee23cf34e94984568900eac23022d1f0 /src/gpu/effect.h
parent7fab8880cca269621cd32610b22f2820567771f2 (diff)
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
- Fixed test_sequence by restoring MainSequence::init_test for mocking. - Corrected CMakeLists.txt dependencies and source groupings to prevent duplicate symbols. - standardizing Effect constructor signature for seq_compiler compatibility. - Implemented Hybrid3DEffect using bumpy Renderer3D and procedural NOISE_TEX. - Updated MainSequence to support depth buffer for 3D elements. - Formatted all source files with clang-format.
Diffstat (limited to 'src/gpu/effect.h')
-rw-r--r--src/gpu/effect.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gpu/effect.h b/src/gpu/effect.h
index 5d6b666..29f8e85 100644
--- a/src/gpu/effect.h
+++ b/src/gpu/effect.h
@@ -100,6 +100,7 @@ class MainSequence {
void init(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format,
int width, int height);
+ void init_test(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
void add_sequence(std::shared_ptr<Sequence> seq, float start_time,
int priority = 0);
void render_frame(float global_time, float beat, float peak,
@@ -122,7 +123,7 @@ class MainSequence {
WGPUTextureView framebuffer_view_a_ = nullptr;
WGPUTexture framebuffer_b_ = nullptr;
WGPUTextureView framebuffer_view_b_ = nullptr;
-
+
WGPUTexture depth_texture_ = nullptr;
WGPUTextureView depth_view_ = nullptr;