From e3ef115804b46e8bfc594987b04b1059aed5e002 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 1 Feb 2026 18:56:47 +0100 Subject: feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets - Fixed test_sequence by restoring MainSequence::init_test for mocking. - Corrected CMakeLists.txt dependencies and source groupings to prevent duplicate symbols. - standardizing Effect constructor signature for seq_compiler compatibility. - Implemented Hybrid3DEffect using bumpy Renderer3D and procedural NOISE_TEX. - Updated MainSequence to support depth buffer for 3D elements. - Formatted all source files with clang-format. --- src/gpu/effect.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gpu/effect.h') diff --git a/src/gpu/effect.h b/src/gpu/effect.h index 5d6b666..29f8e85 100644 --- a/src/gpu/effect.h +++ b/src/gpu/effect.h @@ -100,6 +100,7 @@ class MainSequence { void init(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format, int width, int height); + void init_test(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format); void add_sequence(std::shared_ptr seq, float start_time, int priority = 0); void render_frame(float global_time, float beat, float peak, @@ -122,7 +123,7 @@ class MainSequence { WGPUTextureView framebuffer_view_a_ = nullptr; WGPUTexture framebuffer_b_ = nullptr; WGPUTextureView framebuffer_view_b_ = nullptr; - + WGPUTexture depth_texture_ = nullptr; WGPUTextureView depth_view_ = nullptr; -- cgit v1.2.3