diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-02 16:39:15 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 16:39:15 +0100 |
| commit | 5354b5dc0b67f775fe173f2968f2e01023e45e21 (patch) | |
| tree | 27bee9b512d46fade2d5313178e5e219679c5ffa /src/generated/timeline.cc | |
| parent | fcf1cbe0e520137d729152239c2aed68d9952cc5 (diff) | |
fix(3d): Unify all objects to SDF path for consistent shadows
- Updated ObjectData to include inv_model for reliable world-to-local mapping.
- Enabled SDF raymarching path for all objects in test_3d_render (floor is now a large SDF BOX).
- Implemented robust normal calculation using SDF gradient for all objects.
- Standardized lighting (light_dir = 1,1,1) and diffuse+ambient model.
- Refined calc_shadow with instance-based skip_idx and robust bias.
- Fixed non-uniform scale handling in shader by extracting min scale from model matrix.
Diffstat (limited to 'src/generated/timeline.cc')
| -rw-r--r-- | src/generated/timeline.cc | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/src/generated/timeline.cc b/src/generated/timeline.cc index 9669b7b..376624b 100644 --- a/src/generated/timeline.cc +++ b/src/generated/timeline.cc @@ -2,25 +2,18 @@ #include "gpu/demo_effects.h" #include "gpu/effect.h" -void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, - WGPUTextureFormat format) { +void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format) { { auto seq = std::make_shared<Sequence>(); - seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), - 0.0f, 60.0f, 0); - seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), - 0.0f, 60.0f, 1); - seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), - 0.0f, 60.0f, 2); + seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.0f, 60.0f, 0); + seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.0f, 60.0f, 1); + seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.0f, 60.0f, 2); main_seq.add_sequence(seq, 0.0f, 0); } { auto seq = std::make_shared<Sequence>(); - seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), - 0.0f, 60.0f, 0); - seq->add_effect( - std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.0f, - 60.0f, 1); + seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.0f, 60.0f, 0); + seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.0f, 60.0f, 1); main_seq.add_sequence(seq, 0.0f, 10); } } |
