summaryrefslogtreecommitdiff
path: root/src/generated/timeline.cc
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-02-06 17:27:57 +0100
committerskal <pascal.massimino@gmail.com>2026-02-06 17:27:57 +0100
commit2036b60992bcd28d585d237fd0f57243f7675e5f (patch)
tree4ad7d5e98f3f96f76b03c54065f0dcf24d75787b /src/generated/timeline.cc
parent83b6c2aa92ee8aaff5a53901968bf6978664a342 (diff)
feat(particles): Implement transparent circular particles with alpha blending (Task #53)
## Visual Improvements - Particles now render as smooth fading circles instead of squares - Added UV coordinates to vertex shader output - Fragment shader applies circular falloff (smoothstep 1.0 to 0.5) - Lifetime-based fade: alpha multiplied by particle.pos.w (1.0 → 0.0) ## Pipeline Changes - Enabled alpha blending for particle shaders (auto-detected via strstr) - Blend mode: SrcAlpha + OneMinusSrcAlpha (standard alpha blending) - Alpha channel: One + OneMinusSrcAlpha for proper compositing ## Demo Integration - Added 5 ParticleSprayEffect instances at key moments (6b, 12b, 17b, 24b, 56b) - Increased particle presence throughout demo - Particles now more visually impactful with transparency ## Files Modified - assets/final/shaders/particle_render.wgsl: Circular fade logic - src/gpu/gpu.cc: Auto-enable blending for particle shaders - assets/demo.seq: Added ParticleSprayEffect at multiple sequences ## Testing - All 23 tests pass (100%) - Verified with demo64k visual inspection
Diffstat (limited to 'src/generated/timeline.cc')
-rw-r--r--src/generated/timeline.cc33
1 files changed, 19 insertions, 14 deletions
diff --git a/src/generated/timeline.cc b/src/generated/timeline.cc
index 0b69b09..cd03b77 100644
--- a/src/generated/timeline.cc
+++ b/src/generated/timeline.cc
@@ -48,9 +48,10 @@ void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, WG
seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 4.000000f, 0);
seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 0);
seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.000000f, 2.000000f, 1);
- seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.000000f, 8.000000f, 2);
- seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 8.000000f, 3);
- seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 4);
+ seq->add_effect(std::make_shared<ParticleSprayEffect>(device, queue, format), 0.000000f, 4.000000f, 2);
+ seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.000000f, 8.000000f, 3);
+ seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 8.000000f, 4);
+ seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 5);
main_seq.add_sequence(seq, 28.000000f, 0);
}
{
@@ -61,25 +62,28 @@ void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, WG
}
{
auto seq = std::make_shared<Sequence>();
- seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 0);
- seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 0);
+ seq->add_effect(std::make_shared<ParticleSprayEffect>(device, queue, format), 0.000000f, 2.000000f, 0);
+ seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 1);
+ seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 1);
main_seq.add_sequence(seq, 3.000000f, 1);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 4.000000f, 0);
seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 1);
- seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.000000f, 10.000000f, 2);
- seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 3);
- seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 5.000000f, 4);
- seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 5.000000f, 5);
+ seq->add_effect(std::make_shared<ParticleSprayEffect>(device, queue, format), 0.000000f, 4.000000f, 2);
+ seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.000000f, 10.000000f, 3);
+ seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 4);
+ seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 5.000000f, 5);
+ seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 5.000000f, 6);
main_seq.add_sequence(seq, 12.000000f, 1);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), .2f, 1.500000f, -1);
seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.000000f, 2.000000f, 0);
- seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 1);
+ seq->add_effect(std::make_shared<ParticleSprayEffect>(device, queue, format), 0.000000f, 2.000000f, 1);
+ seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 2);
main_seq.add_sequence(seq, 6.000000f, 2);
}
{
@@ -92,10 +96,11 @@ void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, WG
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 2.000000f, 0);
seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 1);
- seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 1);
- seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.000000f, 2.000000f, 2);
- seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 3);
- seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 3.000000f, 4);
+ seq->add_effect(std::make_shared<ParticleSprayEffect>(device, queue, format), 0.000000f, 2.000000f, 2);
+ seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 2);
+ seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.000000f, 2.000000f, 3);
+ seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 4);
+ seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 3.000000f, 5);
main_seq.add_sequence(seq, 8.500000f, 2);
}
{