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authorskal <pascal.massimino@gmail.com>2026-02-07 08:22:12 +0100
committerskal <pascal.massimino@gmail.com>2026-02-07 08:22:12 +0100
commit91e3215b09c458c46eba4cccce602d6917e34923 (patch)
tree2194ef37f54c7da633962abf0f32c73c6f1e2092 /src/generated/test_demo_timeline.cc
parent036114d12d024273e752ffbb68a95a04ee34d4fa (diff)
feat(test_demo): Add audio/visual sync debug tool with tempo testing
Implements minimal standalone executable for debugging audio/visual synchronization and variable tempo system without full demo complexity. Key Features: - Simple drum beat (kick-snare) with crash landmarks at bars 3 and 7 - NOTE_A4 (440 Hz) reference tone at start of each bar for testing - Screen flash effect synchronized to audio peaks - 16 second duration (8 bars at 120 BPM) - Variable tempo mode (--tempo) alternating acceleration/deceleration - Peak logging (--log-peaks) for gnuplot visualization Command-line options: - --help: Show usage information - --fullscreen: Run in fullscreen mode - --resolution WxH: Set window resolution - --tempo: Enable tempo variation test (1.0x ↔ 1.5x and 1.0x ↔ 0.66x) - --log-peaks FILE: Export audio peaks with beat timing for analysis Files: - src/test_demo.cc: Main executable (~220 lines) - assets/test_demo.track: Drum pattern with NOTE_A4 - assets/test_demo.seq: Visual timeline (FlashEffect) - test_demo_README.md: Comprehensive documentation Build: cmake --build build --target test_demo Usage: build/test_demo [--help] [--tempo] [--log-peaks peaks.txt] Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/generated/test_demo_timeline.cc')
-rw-r--r--src/generated/test_demo_timeline.cc15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/generated/test_demo_timeline.cc b/src/generated/test_demo_timeline.cc
new file mode 100644
index 0000000..75c5fe6
--- /dev/null
+++ b/src/generated/test_demo_timeline.cc
@@ -0,0 +1,15 @@
+// Auto-generated by seq_compiler. Do not edit.
+#include "gpu/demo_effects.h"
+#include "gpu/effect.h"
+
+float GetDemoDuration() {
+ return 16.000000f;
+}
+
+void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format) {
+ {
+ auto seq = std::make_shared<Sequence>();
+ seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.0f, 16.0f, 0);
+ main_seq.add_sequence(seq, 0.0f, 0);
+ }
+}