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authorskal <pascal.massimino@gmail.com>2026-02-06 02:16:32 +0100
committerskal <pascal.massimino@gmail.com>2026-02-06 02:16:32 +0100
commit32a6d4f516b2ff45e25ddc7870e5400c2973fb9a (patch)
tree8c805e1c868b60981c7c00473eee13db11a0d7ee /src/generated/test_assets.h
parent75bdd2f8c17169422d175ed2d9dfceb9acb0fe77 (diff)
chore: Update documentation, generated assets, and cleanupHEADmain
Removed obsolete scene_query.wgsl (replaced by variants). Updated TODO.md. Committed generated asset files reflecting new shader snippets.
Diffstat (limited to 'src/generated/test_assets.h')
-rw-r--r--src/generated/test_assets.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/generated/test_assets.h b/src/generated/test_assets.h
index 7b66e75..f5ba129 100644
--- a/src/generated/test_assets.h
+++ b/src/generated/test_assets.h
@@ -9,9 +9,10 @@ enum class AssetId : uint16_t {
ASSET_SHADER_SNIPPET_A = 2,
ASSET_SHADER_SNIPPET_B = 3,
ASSET_PROC_NOISE_256 = 4,
- ASSET_PROC_UNKNOWN = 5,
- ASSET_PROC_FAIL = 6,
- ASSET_LAST_ID = 7,
+ ASSET_TEST_IMAGE = 5,
+ ASSET_PROC_UNKNOWN = 6,
+ ASSET_PROC_FAIL = 7,
+ ASSET_LAST_ID = 8,
};
#include "util/asset_manager.h"