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| author | skal <pascal.massimino@gmail.com> | 2026-03-06 22:53:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-06 22:53:29 +0100 |
| commit | 95802739b8ccaf9112fe4fe6e496ba7ae4158aae (patch) | |
| tree | a9ddce18aa8dab14ee216c207d2699c34f7bef68 /src/effects/shaders.h | |
| parent | 65054e545d4748a04cd29dd1589740809a68c792 (diff) | |
feat(effects): add Scratch post-process effect with reusable scratch_lines snippet
- src/shaders/render/scratch_lines.wgsl: reusable WGSL snippet registered as
"render/scratch_lines"; call scratch_lines(uv, resolution, time)->f32 from
any effect. Uses hash_1f from math/noise; 8 lines/frame, ~24fps flicker.
- src/effects/scratch.{wgsl,h,cc}: thin Scratch effect wrapping the snippet.
- Applied to "intro" and "rotating_cube" sequences as the final step.
- 35/35 tests passing.
handoff(Gemini): Scratch effect added. render/scratch_lines snippet is reusable.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/shaders.h')
| -rw-r--r-- | src/effects/shaders.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/effects/shaders.h b/src/effects/shaders.h index 5fc442a..76b5d96 100644 --- a/src/effects/shaders.h +++ b/src/effects/shaders.h @@ -16,6 +16,7 @@ extern const char* rotating_cube_wgsl; extern const char* flash_shader_wgsl; extern const char* scene1_shader_wgsl; extern const char* scene2_shader_wgsl; +extern const char* scratch_shader_wgsl; // Compute shaders extern const char* gen_noise_compute_wgsl; |
