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authorskal <pascal.massimino@gmail.com>2026-05-21 08:10:47 +0200
committerskal <pascal.massimino@gmail.com>2026-05-21 08:10:47 +0200
commitd806027dcaeadcdd8d2febd88bc46b2fd2c465de (patch)
tree30bc1ef9f40ccab7c00e31ee20e62bb86755fa26 /src/effects/shaders.cc
parent680042a18c11ad5e58757e45b260745c2f52417f (diff)
style: apply clang-formatHEADmain
Diffstat (limited to 'src/effects/shaders.cc')
-rw-r--r--src/effects/shaders.cc37
1 files changed, 20 insertions, 17 deletions
diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc
index 7ca66fa..a099bf4 100644
--- a/src/effects/shaders.cc
+++ b/src/effects/shaders.cc
@@ -51,7 +51,7 @@ void InitShaderComposer() {
register_if_exists("ray_box", AssetId::ASSET_SHADER_RAY_BOX);
register_if_exists("ray_triangle", AssetId::ASSET_SHADER_RAY_TRIANGLE);
- register_if_exists("ray_sphere", AssetId::ASSET_SHADER_RAY_SPHERE);
+ register_if_exists("ray_sphere", AssetId::ASSET_SHADER_RAY_SPHERE);
register_if_exists("debug/debug_print",
AssetId::ASSET_SHADER_DEBUG_DEBUG_PRINT);
@@ -73,12 +73,13 @@ void InitShaderComposer() {
register_if_exists("render/raymarching_id",
AssetId::ASSET_SHADER_RENDER_RAYMARCHING_ID);
// CNN v3 inference snippets
- register_if_exists("cnn_v3/common", AssetId::ASSET_SHADER_CNN_V3_COMMON);
- register_if_exists("cnn_v3/enc0", AssetId::ASSET_SHADER_CNN_V3_ENC0);
- register_if_exists("cnn_v3/enc1", AssetId::ASSET_SHADER_CNN_V3_ENC1);
- register_if_exists("cnn_v3/bottleneck", AssetId::ASSET_SHADER_CNN_V3_BOTTLENECK);
- register_if_exists("cnn_v3/dec1", AssetId::ASSET_SHADER_CNN_V3_DEC1);
- register_if_exists("cnn_v3/dec0", AssetId::ASSET_SHADER_CNN_V3_DEC0);
+ register_if_exists("cnn_v3/common", AssetId::ASSET_SHADER_CNN_V3_COMMON);
+ register_if_exists("cnn_v3/enc0", AssetId::ASSET_SHADER_CNN_V3_ENC0);
+ register_if_exists("cnn_v3/enc1", AssetId::ASSET_SHADER_CNN_V3_ENC1);
+ register_if_exists("cnn_v3/bottleneck",
+ AssetId::ASSET_SHADER_CNN_V3_BOTTLENECK);
+ register_if_exists("cnn_v3/dec1", AssetId::ASSET_SHADER_CNN_V3_DEC1);
+ register_if_exists("cnn_v3/dec0", AssetId::ASSET_SHADER_CNN_V3_DEC0);
// CNN shaders (workspace-specific)
// register_if_exists("cnn_activation", AssetId::ASSET_SHADER_CNN_ACTIVATION);
@@ -119,16 +120,18 @@ const char* scene2_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE2);
const char* scratch_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCRATCH);
const char* ntsc_rgb_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC_RGB);
const char* ntsc_yiq_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC_YIQ);
-const char* gbuf_raster_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_RASTER);
-const char* gbuf_pack_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_PACK);
-const char* gbuf_shadow_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_SHADOW);
-const char* gbuf_view_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_VIEW);
-const char* gbuf_deferred_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_DEFERRED);
-const char* cnn_v3_enc0_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_ENC0);
-const char* cnn_v3_enc1_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_ENC1);
-const char* cnn_v3_bottleneck_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_BOTTLENECK);
-const char* cnn_v3_dec1_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_DEC1);
-const char* cnn_v3_dec0_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_DEC0);
+const char* gbuf_raster_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_RASTER);
+const char* gbuf_pack_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_PACK);
+const char* gbuf_shadow_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_SHADOW);
+const char* gbuf_view_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_VIEW);
+const char* gbuf_deferred_wgsl =
+ SafeGetAsset(AssetId::ASSET_SHADER_GBUF_DEFERRED);
+const char* cnn_v3_enc0_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_ENC0);
+const char* cnn_v3_enc1_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_ENC1);
+const char* cnn_v3_bottleneck_wgsl =
+ SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_BOTTLENECK);
+const char* cnn_v3_dec1_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_DEC1);
+const char* cnn_v3_dec0_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_DEC0);
// Compute shaders
const char* gen_noise_compute_wgsl =