diff options
| author | skal <pascal.massimino@gmail.com> | 2026-05-21 08:10:47 +0200 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-05-21 08:10:47 +0200 |
| commit | d806027dcaeadcdd8d2febd88bc46b2fd2c465de (patch) | |
| tree | 30bc1ef9f40ccab7c00e31ee20e62bb86755fa26 /src/effects/shaders.cc | |
| parent | 680042a18c11ad5e58757e45b260745c2f52417f (diff) | |
Diffstat (limited to 'src/effects/shaders.cc')
| -rw-r--r-- | src/effects/shaders.cc | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc index 7ca66fa..a099bf4 100644 --- a/src/effects/shaders.cc +++ b/src/effects/shaders.cc @@ -51,7 +51,7 @@ void InitShaderComposer() { register_if_exists("ray_box", AssetId::ASSET_SHADER_RAY_BOX); register_if_exists("ray_triangle", AssetId::ASSET_SHADER_RAY_TRIANGLE); - register_if_exists("ray_sphere", AssetId::ASSET_SHADER_RAY_SPHERE); + register_if_exists("ray_sphere", AssetId::ASSET_SHADER_RAY_SPHERE); register_if_exists("debug/debug_print", AssetId::ASSET_SHADER_DEBUG_DEBUG_PRINT); @@ -73,12 +73,13 @@ void InitShaderComposer() { register_if_exists("render/raymarching_id", AssetId::ASSET_SHADER_RENDER_RAYMARCHING_ID); // CNN v3 inference snippets - register_if_exists("cnn_v3/common", AssetId::ASSET_SHADER_CNN_V3_COMMON); - register_if_exists("cnn_v3/enc0", AssetId::ASSET_SHADER_CNN_V3_ENC0); - register_if_exists("cnn_v3/enc1", AssetId::ASSET_SHADER_CNN_V3_ENC1); - register_if_exists("cnn_v3/bottleneck", AssetId::ASSET_SHADER_CNN_V3_BOTTLENECK); - register_if_exists("cnn_v3/dec1", AssetId::ASSET_SHADER_CNN_V3_DEC1); - register_if_exists("cnn_v3/dec0", AssetId::ASSET_SHADER_CNN_V3_DEC0); + register_if_exists("cnn_v3/common", AssetId::ASSET_SHADER_CNN_V3_COMMON); + register_if_exists("cnn_v3/enc0", AssetId::ASSET_SHADER_CNN_V3_ENC0); + register_if_exists("cnn_v3/enc1", AssetId::ASSET_SHADER_CNN_V3_ENC1); + register_if_exists("cnn_v3/bottleneck", + AssetId::ASSET_SHADER_CNN_V3_BOTTLENECK); + register_if_exists("cnn_v3/dec1", AssetId::ASSET_SHADER_CNN_V3_DEC1); + register_if_exists("cnn_v3/dec0", AssetId::ASSET_SHADER_CNN_V3_DEC0); // CNN shaders (workspace-specific) // register_if_exists("cnn_activation", AssetId::ASSET_SHADER_CNN_ACTIVATION); @@ -119,16 +120,18 @@ const char* scene2_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE2); const char* scratch_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCRATCH); const char* ntsc_rgb_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC_RGB); const char* ntsc_yiq_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC_YIQ); -const char* gbuf_raster_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_RASTER); -const char* gbuf_pack_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_PACK); -const char* gbuf_shadow_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_SHADOW); -const char* gbuf_view_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_VIEW); -const char* gbuf_deferred_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_DEFERRED); -const char* cnn_v3_enc0_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_ENC0); -const char* cnn_v3_enc1_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_ENC1); -const char* cnn_v3_bottleneck_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_BOTTLENECK); -const char* cnn_v3_dec1_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_DEC1); -const char* cnn_v3_dec0_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_DEC0); +const char* gbuf_raster_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_RASTER); +const char* gbuf_pack_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_PACK); +const char* gbuf_shadow_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_SHADOW); +const char* gbuf_view_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_VIEW); +const char* gbuf_deferred_wgsl = + SafeGetAsset(AssetId::ASSET_SHADER_GBUF_DEFERRED); +const char* cnn_v3_enc0_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_ENC0); +const char* cnn_v3_enc1_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_ENC1); +const char* cnn_v3_bottleneck_wgsl = + SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_BOTTLENECK); +const char* cnn_v3_dec1_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_DEC1); +const char* cnn_v3_dec0_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_DEC0); // Compute shaders const char* gen_noise_compute_wgsl = |
