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| author | skal <pascal.massimino@gmail.com> | 2026-03-06 22:53:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-06 22:53:29 +0100 |
| commit | 95802739b8ccaf9112fe4fe6e496ba7ae4158aae (patch) | |
| tree | a9ddce18aa8dab14ee216c207d2699c34f7bef68 /src/effects/scratch_effect.cc | |
| parent | 65054e545d4748a04cd29dd1589740809a68c792 (diff) | |
feat(effects): add Scratch post-process effect with reusable scratch_lines snippet
- src/shaders/render/scratch_lines.wgsl: reusable WGSL snippet registered as
"render/scratch_lines"; call scratch_lines(uv, resolution, time)->f32 from
any effect. Uses hash_1f from math/noise; 8 lines/frame, ~24fps flicker.
- src/effects/scratch.{wgsl,h,cc}: thin Scratch effect wrapping the snippet.
- Applied to "intro" and "rotating_cube" sequences as the final step.
- 35/35 tests passing.
handoff(Gemini): Scratch effect added. render/scratch_lines snippet is reusable.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/scratch_effect.cc')
| -rw-r--r-- | src/effects/scratch_effect.cc | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/effects/scratch_effect.cc b/src/effects/scratch_effect.cc new file mode 100644 index 0000000..f49e601 --- /dev/null +++ b/src/effects/scratch_effect.cc @@ -0,0 +1,44 @@ +// Scratch effect - film scratch overlay post-process + +#include "effects/scratch_effect.h" +#include "effects/shaders.h" +#include "gpu/post_process_helper.h" +#include "util/fatal_error.h" + +Scratch::Scratch(const GpuContext& ctx, const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs, float start_time, + float end_time) + : Effect(ctx, inputs, outputs, start_time, end_time) { + HEADLESS_RETURN_IF_NULL(ctx_.device); + + create_linear_sampler(); + + pipeline_.set(create_post_process_pipeline(ctx_.device, + WGPUTextureFormat_RGBA8Unorm, + scratch_shader_wgsl)); +} + +void Scratch::render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) { + WGPUTextureView input_view = nodes.get_view(input_nodes_[0]); + WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); + + pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(), + input_view, uniforms_buffer_.get(), {nullptr, 0}); + + WGPURenderPassColorAttachment color_attachment = {}; + gpu_init_color_attachment(color_attachment, output_view); + + WGPURenderPassDescriptor pass_desc = {}; + pass_desc.colorAttachmentCount = 1; + pass_desc.colorAttachments = &color_attachment; + + WGPURenderPassEncoder pass = + wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); + wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get()); + wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr); + wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); + wgpuRenderPassEncoderEnd(pass); + wgpuRenderPassEncoderRelease(pass); +} |
