diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-17 12:51:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 12:51:29 +0100 |
| commit | 2e2e01048da5c466102bb57d64148aff72f4a558 (patch) | |
| tree | e88b5750395873ac9911fc4b7961f8558cc213fc /src/effects/passthrough_effect.cc | |
| parent | b3eded8d56219fa19029a1b9bb7e7e7584f093d9 (diff) | |
refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanup
Introduces WGPUResource template with automatic release on destruction.
Reduces boilerplate in effect destructors and prevents resource leaks.
- set() for one-time initialization
- replace() for per-frame recreation
- Field ordering documented for dependency management
Converted 3 effects (Heptagon, Flash, Passthrough) and Effect base class.
All tests pass (34/34).
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/passthrough_effect.cc')
| -rw-r--r-- | src/effects/passthrough_effect.cc | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc index 02f14da..24eefca 100644 --- a/src/effects/passthrough_effect.cc +++ b/src/effects/passthrough_effect.cc @@ -9,15 +9,14 @@ Passthrough::Passthrough(const GpuContext& ctx, const std::vector<std::string>& inputs, const std::vector<std::string>& outputs, float start_time, float end_time) - : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), - bind_group_(nullptr) { + : Effect(ctx, inputs, outputs, start_time, end_time) { HEADLESS_RETURN_IF_NULL(ctx_.device); init_uniforms_buffer(); create_linear_sampler(); - pipeline_ = create_post_process_pipeline_simple( - ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl); + pipeline_.set(create_post_process_pipeline_simple( + ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl)); } void Passthrough::render(WGPUCommandEncoder encoder, @@ -33,7 +32,7 @@ void Passthrough::render(WGPUCommandEncoder encoder, // Manually create bind group with only 3 entries (no effect params needed) WGPUBindGroupEntry entries[3] = {}; entries[0].binding = PP_BINDING_SAMPLER; - entries[0].sampler = sampler_; + entries[0].sampler = sampler_.get(); entries[1].binding = PP_BINDING_TEXTURE; entries[1].textureView = input_view; entries[2].binding = PP_BINDING_UNIFORMS; @@ -41,14 +40,11 @@ void Passthrough::render(WGPUCommandEncoder encoder, entries[2].size = sizeof(UniformsSequenceParams); WGPUBindGroupDescriptor bg_desc = {}; - bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_, 0); + bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_.get(), 0); bg_desc.entryCount = 3; bg_desc.entries = entries; - if (bind_group_) { - wgpuBindGroupRelease(bind_group_); - } - bind_group_ = wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc); + bind_group_.replace(wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc)); // Render pass WGPURenderPassColorAttachment color_attachment = {}; @@ -60,8 +56,8 @@ void Passthrough::render(WGPUCommandEncoder encoder, WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); - wgpuRenderPassEncoderSetPipeline(pass, pipeline_); - wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); + wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get()); + wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr); wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle wgpuRenderPassEncoderEnd(pass); wgpuRenderPassEncoderRelease(pass); |
