summaryrefslogtreecommitdiff
path: root/src/effects/passthrough_effect.cc
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-02-17 12:51:29 +0100
committerskal <pascal.massimino@gmail.com>2026-02-17 12:51:29 +0100
commit2e2e01048da5c466102bb57d64148aff72f4a558 (patch)
treee88b5750395873ac9911fc4b7961f8558cc213fc /src/effects/passthrough_effect.cc
parentb3eded8d56219fa19029a1b9bb7e7e7584f093d9 (diff)
refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanup
Introduces WGPUResource template with automatic release on destruction. Reduces boilerplate in effect destructors and prevents resource leaks. - set() for one-time initialization - replace() for per-frame recreation - Field ordering documented for dependency management Converted 3 effects (Heptagon, Flash, Passthrough) and Effect base class. All tests pass (34/34). Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/passthrough_effect.cc')
-rw-r--r--src/effects/passthrough_effect.cc20
1 files changed, 8 insertions, 12 deletions
diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc
index 02f14da..24eefca 100644
--- a/src/effects/passthrough_effect.cc
+++ b/src/effects/passthrough_effect.cc
@@ -9,15 +9,14 @@ Passthrough::Passthrough(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs,
float start_time, float end_time)
- : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr),
- bind_group_(nullptr) {
+ : Effect(ctx, inputs, outputs, start_time, end_time) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
init_uniforms_buffer();
create_linear_sampler();
- pipeline_ = create_post_process_pipeline_simple(
- ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl);
+ pipeline_.set(create_post_process_pipeline_simple(
+ ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl));
}
void Passthrough::render(WGPUCommandEncoder encoder,
@@ -33,7 +32,7 @@ void Passthrough::render(WGPUCommandEncoder encoder,
// Manually create bind group with only 3 entries (no effect params needed)
WGPUBindGroupEntry entries[3] = {};
entries[0].binding = PP_BINDING_SAMPLER;
- entries[0].sampler = sampler_;
+ entries[0].sampler = sampler_.get();
entries[1].binding = PP_BINDING_TEXTURE;
entries[1].textureView = input_view;
entries[2].binding = PP_BINDING_UNIFORMS;
@@ -41,14 +40,11 @@ void Passthrough::render(WGPUCommandEncoder encoder,
entries[2].size = sizeof(UniformsSequenceParams);
WGPUBindGroupDescriptor bg_desc = {};
- bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_, 0);
+ bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_.get(), 0);
bg_desc.entryCount = 3;
bg_desc.entries = entries;
- if (bind_group_) {
- wgpuBindGroupRelease(bind_group_);
- }
- bind_group_ = wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc);
+ bind_group_.replace(wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc));
// Render pass
WGPURenderPassColorAttachment color_attachment = {};
@@ -60,8 +56,8 @@ void Passthrough::render(WGPUCommandEncoder encoder,
WGPURenderPassEncoder pass =
wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
- wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
+ wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get());
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr);
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle
wgpuRenderPassEncoderEnd(pass);
wgpuRenderPassEncoderRelease(pass);