diff options
| author | skal <pascal.massimino@gmail.com> | 2026-03-10 20:42:32 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-10 20:42:32 +0100 |
| commit | 3547424b8c5f3884f84d16fb3f08b47965d62428 (patch) | |
| tree | 18cfcc23fad133a9cf2e84ba4fb77b1d5826ff8a /src/effects/ntsc_rgb.wgsl | |
| parent | 7ca40818e3d0401f97efae6fe876038df4f5bd00 (diff) | |
ntsc: factor common code into snippet; add RGB and YIQ input variants
- Extract shared NTSC logic into render/ntsc_common.wgsl snippet
- sample_ntsc_signal() hook decouples input format from processing
- ntsc_rgb.wgsl: RGB input (converts via rgba_to_luma_chroma_phase)
- ntsc_yiq.wgsl: YIQ passthrough for RotatingCube output
- Add NtscYiq WgslEffect thin wrapper; register both in tests
handoff(Claude): NTSC refactor complete; NtscYiq ready for timeline use with RotatingCube.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/ntsc_rgb.wgsl')
| -rw-r--r-- | src/effects/ntsc_rgb.wgsl | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/effects/ntsc_rgb.wgsl b/src/effects/ntsc_rgb.wgsl new file mode 100644 index 0000000..09adbf1 --- /dev/null +++ b/src/effects/ntsc_rgb.wgsl @@ -0,0 +1,20 @@ +// NTSC post-process effect (RGB input): fisheye distortion, scanlines, color bleeding. +// Input texture is in RGB color space; converted to YIQ for NTSC processing. +#include "sequence_uniforms" +#include "render/fullscreen_uv_vs" +#include "math/noise" +#include "math/color" +#include "math/color_c64" +#include "debug/debug_print" + +@group(0) @binding(0) var input_sampler: sampler; +@group(0) @binding(1) var input_texture: texture_2d<f32>; +@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams; + +// RGB input: sample texture and convert to luma/chroma/phase +fn sample_ntsc_signal(uv: vec2f) -> vec4f { + let rgba = textureSample(input_texture, input_sampler, uv); + return rgba_to_luma_chroma_phase(rgba, uv.y, YSIZE); +} + +#include "render/ntsc_common" |
