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authorskal <pascal.massimino@gmail.com>2026-02-16 21:41:59 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 21:41:59 +0100
commitbb4f36f9c32a1484b62e80630825cbcec3976cad (patch)
treeae6f5cf2df35a19946206e76027b59653fb9a79a /src/effects/hybrid3_d_effect.h
parentd4aa74ed05f8573beaaa53ad20a38605d2daa0ea (diff)
refactor: complete removal of 'Effect' suffix from C++ class names
Update effect class definitions in headers and implementations to match timeline.seq naming convention. All tests passing (34/34). Classes renamed: - PassthroughEffect → Passthrough - GaussianBlurEffect → GaussianBlur - PlaceholderEffect → Placeholder - HeptagonEffect → Heptagon - ParticlesEffect → Particles - RotatingCubeEffect → RotatingCube - Hybrid3DEffect → Hybrid3D - FlashEffect → Flash - PeakMeterEffect → PeakMeter Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/hybrid3_d_effect.h')
-rw-r--r--src/effects/hybrid3_d_effect.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/effects/hybrid3_d_effect.h b/src/effects/hybrid3_d_effect.h
index e6e0f49..7950374 100644
--- a/src/effects/hybrid3_d_effect.h
+++ b/src/effects/hybrid3_d_effect.h
@@ -9,12 +9,12 @@
#include "3d/scene.h"
#include "gpu/effect.h"
-class Hybrid3DEffect : public Effect {
+class Hybrid3D : public Effect {
public:
- Hybrid3DEffect(const GpuContext& ctx,
+ Hybrid3D(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs);
- ~Hybrid3DEffect() override;
+ ~Hybrid3D() override;
void declare_nodes(NodeRegistry& registry) override;
void render(WGPUCommandEncoder encoder,