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authorskal <pascal.massimino@gmail.com>2026-02-16 14:32:59 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 14:32:59 +0100
commitb2ede3f0680edc894a54e28374cb87ab2690afa2 (patch)
tree69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /src/effects/hybrid3_d_effect.h
parent0fd3c982247d05bacbd67db08c865ec67602437f (diff)
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/hybrid3_d_effect.h')
-rw-r--r--src/effects/hybrid3_d_effect.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/effects/hybrid3_d_effect.h b/src/effects/hybrid3_d_effect.h
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+++ b/src/effects/hybrid3_d_effect.h
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+// This file is part of the 64k demo project.
+// It declares Hybrid3DEffect (simplified v2 port).
+// TODO: Full Renderer3D integration with Scene/Camera
+
+#pragma once
+
+#include "3d/camera.h"
+#include "3d/renderer.h"
+#include "3d/scene.h"
+#include "gpu/effect.h"
+
+class Hybrid3DEffect : public Effect {
+ public:
+ Hybrid3DEffect(const GpuContext& ctx,
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs);
+ ~Hybrid3DEffect() override;
+
+ void declare_nodes(NodeRegistry& registry) override;
+ void render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) override;
+
+ private:
+ Renderer3D renderer_;
+ Scene scene_;
+ Camera camera_;
+ bool initialized_ = false;
+ std::string depth_node_;
+ WGPUTexture dummy_texture_;
+ WGPUTextureView dummy_texture_view_;
+};