diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 14:32:59 +0100 |
| commit | b2ede3f0680edc894a54e28374cb87ab2690afa2 (patch) | |
| tree | 69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /src/effects/hybrid3_d_effect.h | |
| parent | 0fd3c982247d05bacbd67db08c865ec67602437f (diff) | |
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/hybrid3_d_effect.h')
| -rw-r--r-- | src/effects/hybrid3_d_effect.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/effects/hybrid3_d_effect.h b/src/effects/hybrid3_d_effect.h new file mode 100644 index 0000000..e6e0f49 --- /dev/null +++ b/src/effects/hybrid3_d_effect.h @@ -0,0 +1,32 @@ +// This file is part of the 64k demo project. +// It declares Hybrid3DEffect (simplified v2 port). +// TODO: Full Renderer3D integration with Scene/Camera + +#pragma once + +#include "3d/camera.h" +#include "3d/renderer.h" +#include "3d/scene.h" +#include "gpu/effect.h" + +class Hybrid3DEffect : public Effect { + public: + Hybrid3DEffect(const GpuContext& ctx, + const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs); + ~Hybrid3DEffect() override; + + void declare_nodes(NodeRegistry& registry) override; + void render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) override; + + private: + Renderer3D renderer_; + Scene scene_; + Camera camera_; + bool initialized_ = false; + std::string depth_node_; + WGPUTexture dummy_texture_; + WGPUTextureView dummy_texture_view_; +}; |
