diff options
| author | skal <pascal.massimino@gmail.com> | 2026-03-12 17:14:57 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-12 17:14:57 +0100 |
| commit | efad11008616d30f685752fc70aa05be524c1a78 (patch) | |
| tree | 3a2dad4e054749af900c03800b3868d7a26a7678 /src/effects/hybrid3_d_effect.cc | |
| parent | ce032eb25a480c086edcd7bbfa4a742e5e44a6a7 (diff) | |
fix(win): update wgpu-native to v27, unify Windows/macOS API paths
- fetch_win_deps.sh: update wgpu-native v0.19.4.1 → v27.0.4.0 (same as macOS)
- platform.h: remove v0.19 compat shims, Windows now uses WGPUStringView API
- gpu.cc/gpu.h: remove DEMO_CROSS_COMPILE_WIN32 old-API branches
- texture_readback.cc, visual_debug.cc, hybrid3d_effect.cc: same cleanup
- rotating_cube_effect.cc: remove #ifdef guard for depthSlice
- glfw3webgpu.c: remove old WGPUSurfaceDescriptorFromWindowsHWND branch
- asset_manager.cc: fix DEMO_STRIP_ALL→STRIP_ALL guard (vs_main was missing
in STRIP_ALL Windows builds because disk-loading path ran on embedded data)
- tracker.cc: skip MP3 assets gracefully in STRIP_ALL builds instead of fatal
handoff(Gemini): Windows .exe now runs under Wine. demo64k.exe renders frames
and progresses through audio timeline. Pre-existing test failures unchanged.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/hybrid3_d_effect.cc')
| -rw-r--r-- | src/effects/hybrid3_d_effect.cc | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/effects/hybrid3_d_effect.cc b/src/effects/hybrid3_d_effect.cc index 37d4158..33a2d73 100644 --- a/src/effects/hybrid3_d_effect.cc +++ b/src/effects/hybrid3_d_effect.cc @@ -33,15 +33,9 @@ Hybrid3D::Hybrid3D(const GpuContext& ctx, // Write white pixel uint32_t white_pixel = 0xFFFFFFFF; -#if defined(DEMO_CROSS_COMPILE_WIN32) - WGPUImageCopyTexture dst = { - .texture = dummy_texture_, .mipLevel = 0, .origin = {0, 0, 0}}; - WGPUTextureDataLayout data_layout = {.bytesPerRow = 4, .rowsPerImage = 1}; -#else WGPUTexelCopyTextureInfo dst = { .texture = dummy_texture_, .mipLevel = 0, .origin = {0, 0, 0}}; WGPUTexelCopyBufferLayout data_layout = {.bytesPerRow = 4, .rowsPerImage = 1}; -#endif WGPUExtent3D size = {1, 1, 1}; wgpuQueueWriteTexture(ctx_.queue, &dst, &white_pixel, 4, &data_layout, &size); |
