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authorskal <pascal.massimino@gmail.com>2026-03-12 17:14:57 +0100
committerskal <pascal.massimino@gmail.com>2026-03-12 17:14:57 +0100
commitefad11008616d30f685752fc70aa05be524c1a78 (patch)
tree3a2dad4e054749af900c03800b3868d7a26a7678 /src/effects/hybrid3_d_effect.cc
parentce032eb25a480c086edcd7bbfa4a742e5e44a6a7 (diff)
fix(win): update wgpu-native to v27, unify Windows/macOS API paths
- fetch_win_deps.sh: update wgpu-native v0.19.4.1 → v27.0.4.0 (same as macOS) - platform.h: remove v0.19 compat shims, Windows now uses WGPUStringView API - gpu.cc/gpu.h: remove DEMO_CROSS_COMPILE_WIN32 old-API branches - texture_readback.cc, visual_debug.cc, hybrid3d_effect.cc: same cleanup - rotating_cube_effect.cc: remove #ifdef guard for depthSlice - glfw3webgpu.c: remove old WGPUSurfaceDescriptorFromWindowsHWND branch - asset_manager.cc: fix DEMO_STRIP_ALL→STRIP_ALL guard (vs_main was missing in STRIP_ALL Windows builds because disk-loading path ran on embedded data) - tracker.cc: skip MP3 assets gracefully in STRIP_ALL builds instead of fatal handoff(Gemini): Windows .exe now runs under Wine. demo64k.exe renders frames and progresses through audio timeline. Pre-existing test failures unchanged. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/hybrid3_d_effect.cc')
-rw-r--r--src/effects/hybrid3_d_effect.cc6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/effects/hybrid3_d_effect.cc b/src/effects/hybrid3_d_effect.cc
index 37d4158..33a2d73 100644
--- a/src/effects/hybrid3_d_effect.cc
+++ b/src/effects/hybrid3_d_effect.cc
@@ -33,15 +33,9 @@ Hybrid3D::Hybrid3D(const GpuContext& ctx,
// Write white pixel
uint32_t white_pixel = 0xFFFFFFFF;
-#if defined(DEMO_CROSS_COMPILE_WIN32)
- WGPUImageCopyTexture dst = {
- .texture = dummy_texture_, .mipLevel = 0, .origin = {0, 0, 0}};
- WGPUTextureDataLayout data_layout = {.bytesPerRow = 4, .rowsPerImage = 1};
-#else
WGPUTexelCopyTextureInfo dst = {
.texture = dummy_texture_, .mipLevel = 0, .origin = {0, 0, 0}};
WGPUTexelCopyBufferLayout data_layout = {.bytesPerRow = 4, .rowsPerImage = 1};
-#endif
WGPUExtent3D size = {1, 1, 1};
wgpuQueueWriteTexture(ctx_.queue, &dst, &white_pixel, 4, &data_layout, &size);