diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-17 12:51:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 12:51:29 +0100 |
| commit | 2e2e01048da5c466102bb57d64148aff72f4a558 (patch) | |
| tree | e88b5750395873ac9911fc4b7961f8558cc213fc /src/effects/heptagon_effect.cc | |
| parent | b3eded8d56219fa19029a1b9bb7e7e7584f093d9 (diff) | |
refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanup
Introduces WGPUResource template with automatic release on destruction.
Reduces boilerplate in effect destructors and prevents resource leaks.
- set() for one-time initialization
- replace() for per-frame recreation
- Field ordering documented for dependency management
Converted 3 effects (Heptagon, Flash, Passthrough) and Effect base class.
All tests pass (34/34).
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/heptagon_effect.cc')
| -rw-r--r-- | src/effects/heptagon_effect.cc | 27 |
1 files changed, 7 insertions, 20 deletions
diff --git a/src/effects/heptagon_effect.cc b/src/effects/heptagon_effect.cc index 46d6f7f..c9ec17c 100644 --- a/src/effects/heptagon_effect.cc +++ b/src/effects/heptagon_effect.cc @@ -10,28 +10,15 @@ Heptagon::Heptagon(const GpuContext& ctx, const std::vector<std::string>& inputs, const std::vector<std::string>& outputs, float start_time, float end_time) - : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), bind_group_(nullptr) { + : Effect(ctx, inputs, outputs, start_time, end_time) { HEADLESS_RETURN_IF_NULL(ctx_.device); init_uniforms_buffer(); create_nearest_sampler(); create_dummy_scene_texture(); - pipeline_ = create_post_process_pipeline( - ctx_.device, WGPUTextureFormat_RGBA8Unorm, heptagon_shader_wgsl); -} - -Heptagon::~Heptagon() { - if (bind_group_) - wgpuBindGroupRelease(bind_group_); - if (pipeline_) - wgpuRenderPipelineRelease(pipeline_); - if (sampler_) - wgpuSamplerRelease(sampler_); - if (dummy_texture_view_) - wgpuTextureViewRelease(dummy_texture_view_); - if (dummy_texture_) - wgpuTextureRelease(dummy_texture_); + pipeline_.set(create_post_process_pipeline( + ctx_.device, WGPUTextureFormat_RGBA8Unorm, heptagon_shader_wgsl)); } void Heptagon::render(WGPUCommandEncoder encoder, @@ -44,8 +31,8 @@ void Heptagon::render(WGPUCommandEncoder encoder, uniforms_buffer_.update(ctx_.queue, params); // Create bind group (use dummy texture for scene effect) - pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, - dummy_texture_view_, uniforms_buffer_.get(), + pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(), + dummy_texture_view_.get(), uniforms_buffer_.get(), {nullptr, 0}); // Render pass @@ -58,8 +45,8 @@ void Heptagon::render(WGPUCommandEncoder encoder, WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); - wgpuRenderPassEncoderSetPipeline(pass, pipeline_); - wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); + wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get()); + wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr); wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle wgpuRenderPassEncoderEnd(pass); wgpuRenderPassEncoderRelease(pass); |
