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authorskal <pascal.massimino@gmail.com>2026-02-17 12:51:29 +0100
committerskal <pascal.massimino@gmail.com>2026-02-17 12:51:29 +0100
commit2e2e01048da5c466102bb57d64148aff72f4a558 (patch)
treee88b5750395873ac9911fc4b7961f8558cc213fc /src/effects/heptagon_effect.cc
parentb3eded8d56219fa19029a1b9bb7e7e7584f093d9 (diff)
refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanup
Introduces WGPUResource template with automatic release on destruction. Reduces boilerplate in effect destructors and prevents resource leaks. - set() for one-time initialization - replace() for per-frame recreation - Field ordering documented for dependency management Converted 3 effects (Heptagon, Flash, Passthrough) and Effect base class. All tests pass (34/34). Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/heptagon_effect.cc')
-rw-r--r--src/effects/heptagon_effect.cc27
1 files changed, 7 insertions, 20 deletions
diff --git a/src/effects/heptagon_effect.cc b/src/effects/heptagon_effect.cc
index 46d6f7f..c9ec17c 100644
--- a/src/effects/heptagon_effect.cc
+++ b/src/effects/heptagon_effect.cc
@@ -10,28 +10,15 @@ Heptagon::Heptagon(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs, float start_time,
float end_time)
- : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), bind_group_(nullptr) {
+ : Effect(ctx, inputs, outputs, start_time, end_time) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
init_uniforms_buffer();
create_nearest_sampler();
create_dummy_scene_texture();
- pipeline_ = create_post_process_pipeline(
- ctx_.device, WGPUTextureFormat_RGBA8Unorm, heptagon_shader_wgsl);
-}
-
-Heptagon::~Heptagon() {
- if (bind_group_)
- wgpuBindGroupRelease(bind_group_);
- if (pipeline_)
- wgpuRenderPipelineRelease(pipeline_);
- if (sampler_)
- wgpuSamplerRelease(sampler_);
- if (dummy_texture_view_)
- wgpuTextureViewRelease(dummy_texture_view_);
- if (dummy_texture_)
- wgpuTextureRelease(dummy_texture_);
+ pipeline_.set(create_post_process_pipeline(
+ ctx_.device, WGPUTextureFormat_RGBA8Unorm, heptagon_shader_wgsl));
}
void Heptagon::render(WGPUCommandEncoder encoder,
@@ -44,8 +31,8 @@ void Heptagon::render(WGPUCommandEncoder encoder,
uniforms_buffer_.update(ctx_.queue, params);
// Create bind group (use dummy texture for scene effect)
- pp_update_bind_group(ctx_.device, pipeline_, &bind_group_,
- dummy_texture_view_, uniforms_buffer_.get(),
+ pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(),
+ dummy_texture_view_.get(), uniforms_buffer_.get(),
{nullptr, 0});
// Render pass
@@ -58,8 +45,8 @@ void Heptagon::render(WGPUCommandEncoder encoder,
WGPURenderPassEncoder pass =
wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
- wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
+ wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get());
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr);
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle
wgpuRenderPassEncoderEnd(pass);
wgpuRenderPassEncoderRelease(pass);