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authorskal <pascal.massimino@gmail.com>2026-02-16 14:32:59 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 14:32:59 +0100
commitb2ede3f0680edc894a54e28374cb87ab2690afa2 (patch)
tree69e0a8c04eb29be953b037eb98e0a9ac0f1b417a /src/effects/gaussian_blur_effect_v2.cc
parent0fd3c982247d05bacbd67db08c865ec67602437f (diff)
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/gaussian_blur_effect_v2.cc')
-rw-r--r--src/effects/gaussian_blur_effect_v2.cc84
1 files changed, 0 insertions, 84 deletions
diff --git a/src/effects/gaussian_blur_effect_v2.cc b/src/effects/gaussian_blur_effect_v2.cc
deleted file mode 100644
index 0c90fa2..0000000
--- a/src/effects/gaussian_blur_effect_v2.cc
+++ /dev/null
@@ -1,84 +0,0 @@
-// Gaussian blur effect v2 implementation
-
-#include "effects/gaussian_blur_effect_v2.h"
-#include "gpu/post_process_helper.h"
-#include "gpu/shaders.h"
-
-GaussianBlurEffectV2::GaussianBlurEffectV2(const GpuContext& ctx,
- const std::vector<std::string>& inputs,
- const std::vector<std::string>& outputs)
- : EffectV2(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr),
- sampler_(nullptr) {
- // Create pipeline
- pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm,
- gaussian_blur_v2_shader_wgsl);
-
- // Create sampler
- WGPUSamplerDescriptor sampler_desc = {};
- sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
- sampler_desc.magFilter = WGPUFilterMode_Linear;
- sampler_desc.minFilter = WGPUFilterMode_Linear;
- sampler_desc.maxAnisotropy = 1;
- sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
-
- // Init uniform buffers
- params_buffer_.init(ctx_.device);
- uniforms_buffer_.init(ctx_.device);
-}
-
-void GaussianBlurEffectV2::render(WGPUCommandEncoder encoder,
- const UniformsSequenceParams& params,
- NodeRegistry& nodes) {
- // Get input/output views
- WGPUTextureView input_view = nodes.get_view(input_nodes_[0]);
- WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
-
- // Update uniforms
- uniforms_buffer_.update(ctx_.queue, params);
- params_buffer_.update(ctx_.queue, blur_params_);
-
- // Update bind group
- WGPUBindGroupEntry entries[4] = {};
- entries[0].binding = PP_BINDING_SAMPLER;
- entries[0].sampler = sampler_;
- entries[1].binding = PP_BINDING_TEXTURE;
- entries[1].textureView = input_view;
- entries[2].binding = PP_BINDING_UNIFORMS;
- entries[2].buffer = uniforms_buffer_.get().buffer;
- entries[2].size = sizeof(UniformsSequenceParams);
- entries[3].binding = PP_BINDING_EFFECT_PARAMS;
- entries[3].buffer = params_buffer_.get().buffer;
- entries[3].size = sizeof(GaussianBlurParams);
-
- WGPUBindGroupDescriptor bg_desc = {};
- bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_, 0);
- bg_desc.entryCount = 4;
- bg_desc.entries = entries;
-
- if (bind_group_) {
- wgpuBindGroupRelease(bind_group_);
- }
- bind_group_ = wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc);
-
- // Render pass
- WGPURenderPassColorAttachment color_attachment = {};
- color_attachment.view = output_view;
-#if !defined(DEMO_CROSS_COMPILE_WIN32)
- color_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
-#endif
- color_attachment.loadOp = WGPULoadOp_Clear;
- color_attachment.storeOp = WGPUStoreOp_Store;
- color_attachment.clearValue = {0.0, 0.0, 0.0, 1.0};
-
- WGPURenderPassDescriptor pass_desc = {};
- pass_desc.colorAttachmentCount = 1;
- pass_desc.colorAttachments = &color_attachment;
-
- WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
- wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
- wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
- wgpuRenderPassEncoderEnd(pass);
- wgpuRenderPassEncoderRelease(pass);
-}