diff options
| author | skal <pascal.massimino@gmail.com> | 2026-03-07 19:02:07 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-07 19:02:07 +0100 |
| commit | e4851ae9f310b44dab25eb979733281002c8953d (patch) | |
| tree | ee93eb4f2890acfac37a52ca204081783fa46b2e /src/effects/gaussian_blur_effect.h | |
| parent | 95802739b8ccaf9112fe4fe6e496ba7ae4158aae (diff) | |
refactor(effects): introduce WgslEffect for shader-only post-process effects
Replace boilerplate .h/.cc pairs for simple single-pass effects with a
generic WgslEffect base class that takes a shader string + optional
WgslEffectParams (binding 3). Port Flash, Passthrough, Heptagon, Scratch,
and GaussianBlur to thin header-only wrappers — no .cc files, no CMake
entries needed. Removes 5 .cc files (-243 lines).
Update EFFECT_WORKFLOW.md, CONTRIBUTING.md, and AI_RULES.md to document
the WgslEffect (Path A) vs full class (Path B) workflow. Doc cleanup:
fix stale GaussianBlurParams/PostProcessEffect references and test counts.
handoff(Claude): WgslEffect landed; 5 effects ported; docs updated.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/gaussian_blur_effect.h')
| -rw-r--r-- | src/effects/gaussian_blur_effect.h | 32 |
1 files changed, 8 insertions, 24 deletions
diff --git a/src/effects/gaussian_blur_effect.h b/src/effects/gaussian_blur_effect.h index f4b8fcf..0c528c5 100644 --- a/src/effects/gaussian_blur_effect.h +++ b/src/effects/gaussian_blur_effect.h @@ -1,31 +1,15 @@ // Gaussian blur effect v2 - single-pass blur +// effect_params.p: x=strength(8.0), y=strength_audio(0.5), z=stretch(1.0) #pragma once +#include "effects/shaders.h" +#include "gpu/wgsl_effect.h" -#include "gpu/effect.h" -#include "gpu/uniform_helper.h" - -struct GaussianBlurParams { - float strength = 8.0f; - float strength_audio = 0.5f; - float stretch = 1.0f; - float _pad = 0.0f; -}; -static_assert(sizeof(GaussianBlurParams) == 16, - "GaussianBlurParams must be 16 bytes"); - -class GaussianBlur : public Effect { - public: +struct GaussianBlur : public WgslEffect { GaussianBlur(const GpuContext& ctx, const std::vector<std::string>& inputs, const std::vector<std::string>& outputs, float start_time, - float end_time); - - void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, - NodeRegistry& nodes) override; - - private: - WGPURenderPipeline pipeline_; - WGPUBindGroup bind_group_; - GaussianBlurParams blur_params_; - UniformBuffer<GaussianBlurParams> params_buffer_; + float end_time) + : WgslEffect(ctx, inputs, outputs, start_time, end_time, + gaussian_blur_shader_wgsl, WGPULoadOp_Clear, + WgslEffectParams{{8.0f, 0.5f, 1.0f, 0.0f}, {}}) {} }; |
