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authorskal <pascal.massimino@gmail.com>2026-03-07 19:02:07 +0100
committerskal <pascal.massimino@gmail.com>2026-03-07 19:02:07 +0100
commite4851ae9f310b44dab25eb979733281002c8953d (patch)
treeee93eb4f2890acfac37a52ca204081783fa46b2e /src/effects/gaussian_blur_effect.h
parent95802739b8ccaf9112fe4fe6e496ba7ae4158aae (diff)
refactor(effects): introduce WgslEffect for shader-only post-process effects
Replace boilerplate .h/.cc pairs for simple single-pass effects with a generic WgslEffect base class that takes a shader string + optional WgslEffectParams (binding 3). Port Flash, Passthrough, Heptagon, Scratch, and GaussianBlur to thin header-only wrappers — no .cc files, no CMake entries needed. Removes 5 .cc files (-243 lines). Update EFFECT_WORKFLOW.md, CONTRIBUTING.md, and AI_RULES.md to document the WgslEffect (Path A) vs full class (Path B) workflow. Doc cleanup: fix stale GaussianBlurParams/PostProcessEffect references and test counts. handoff(Claude): WgslEffect landed; 5 effects ported; docs updated. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/gaussian_blur_effect.h')
-rw-r--r--src/effects/gaussian_blur_effect.h32
1 files changed, 8 insertions, 24 deletions
diff --git a/src/effects/gaussian_blur_effect.h b/src/effects/gaussian_blur_effect.h
index f4b8fcf..0c528c5 100644
--- a/src/effects/gaussian_blur_effect.h
+++ b/src/effects/gaussian_blur_effect.h
@@ -1,31 +1,15 @@
// Gaussian blur effect v2 - single-pass blur
+// effect_params.p: x=strength(8.0), y=strength_audio(0.5), z=stretch(1.0)
#pragma once
+#include "effects/shaders.h"
+#include "gpu/wgsl_effect.h"
-#include "gpu/effect.h"
-#include "gpu/uniform_helper.h"
-
-struct GaussianBlurParams {
- float strength = 8.0f;
- float strength_audio = 0.5f;
- float stretch = 1.0f;
- float _pad = 0.0f;
-};
-static_assert(sizeof(GaussianBlurParams) == 16,
- "GaussianBlurParams must be 16 bytes");
-
-class GaussianBlur : public Effect {
- public:
+struct GaussianBlur : public WgslEffect {
GaussianBlur(const GpuContext& ctx, const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs, float start_time,
- float end_time);
-
- void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
- NodeRegistry& nodes) override;
-
- private:
- WGPURenderPipeline pipeline_;
- WGPUBindGroup bind_group_;
- GaussianBlurParams blur_params_;
- UniformBuffer<GaussianBlurParams> params_buffer_;
+ float end_time)
+ : WgslEffect(ctx, inputs, outputs, start_time, end_time,
+ gaussian_blur_shader_wgsl, WGPULoadOp_Clear,
+ WgslEffectParams{{8.0f, 0.5f, 1.0f, 0.0f}, {}}) {}
};