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authorskal <pascal.massimino@gmail.com>2026-02-17 08:16:03 +0100
committerskal <pascal.massimino@gmail.com>2026-02-17 08:16:03 +0100
commit64f977f6fbedf75d5edbc3963e002b593c8428d8 (patch)
treeef711b63d34b5c3f5ecc93d46a0a3ab0b6d26a6f /src/effects/gaussian_blur_effect.cc
parent8c9332c16b44270921eb1b6a2886717eb3435d5d (diff)
style: Apply clang-format
Diffstat (limited to 'src/effects/gaussian_blur_effect.cc')
-rw-r--r--src/effects/gaussian_blur_effect.cc19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/effects/gaussian_blur_effect.cc b/src/effects/gaussian_blur_effect.cc
index d163e51..b2713ae 100644
--- a/src/effects/gaussian_blur_effect.cc
+++ b/src/effects/gaussian_blur_effect.cc
@@ -1,21 +1,21 @@
// Gaussian blur effect implementation
#include "effects/gaussian_blur_effect.h"
-#include "util/fatal_error.h"
-#include "gpu/post_process_helper.h"
#include "effects/shaders.h"
+#include "gpu/post_process_helper.h"
+#include "util/fatal_error.h"
GaussianBlur::GaussianBlur(const GpuContext& ctx,
- const std::vector<std::string>& inputs,
- const std::vector<std::string>& outputs)
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs)
: Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr),
sampler_(nullptr) {
// Headless mode: skip GPU resource creation (compiled out in STRIP_ALL)
HEADLESS_RETURN_IF_NULL(ctx_.device);
// Create pipeline
- pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm,
- gaussian_blur_shader_wgsl);
+ pipeline_ = create_post_process_pipeline(
+ ctx_.device, WGPUTextureFormat_RGBA8Unorm, gaussian_blur_shader_wgsl);
// Create sampler
WGPUSamplerDescriptor sampler_desc = {};
@@ -32,8 +32,8 @@ GaussianBlur::GaussianBlur(const GpuContext& ctx,
}
void GaussianBlur::render(WGPUCommandEncoder encoder,
- const UniformsSequenceParams& params,
- NodeRegistry& nodes) {
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) {
// Get input/output views
WGPUTextureView input_view = nodes.get_view(input_nodes_[0]);
WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
@@ -77,7 +77,8 @@ void GaussianBlur::render(WGPUCommandEncoder encoder,
pass_desc.colorAttachmentCount = 1;
pass_desc.colorAttachments = &color_attachment;
- WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
+ WGPURenderPassEncoder pass =
+ wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);