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authorskal <pascal.massimino@gmail.com>2026-02-16 16:16:13 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 16:16:13 +0100
commita3583f4c704bb14e02f49cade6996e215d0ee6b4 (patch)
tree340258c6791ac56ce54bc144befe83af4b0c5fea /src/effects/flash_effect.h
parent6ac4fa8fb8c045232575036f4a140b9a0ec1995a (diff)
feat: Add FlashEffect for audio/visual sync testing
- FlashEffect: Beat-synchronized white flash using ShaderComposer - Loads shader from assets (flash.wgsl) with sequence_uniforms include - Uses pow(1.0 - beat_phase, 4.0) for sharp flash at beat start - Updated test_demo.seq to use FlashEffect (was HeptagonEffect) - Added FlashEffect to test suite (test_demo_effects.cc) - Made cnn_test conditional on main workspace (fixes build error) - Flash intensity: 1.0 at beat start, fades to 0.0 by beat end Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/flash_effect.h')
-rw-r--r--src/effects/flash_effect.h26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/effects/flash_effect.h b/src/effects/flash_effect.h
new file mode 100644
index 0000000..b9bbff8
--- /dev/null
+++ b/src/effects/flash_effect.h
@@ -0,0 +1,26 @@
+// Flash effect for visual sync testing
+// Pulses white based on beat timing
+
+#pragma once
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+
+class FlashEffect : public Effect {
+ public:
+ FlashEffect(const GpuContext& ctx,
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs);
+ ~FlashEffect() override;
+
+ void render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) override;
+
+ private:
+ WGPURenderPipeline pipeline_;
+ WGPUBindGroup bind_group_;
+ WGPUSampler sampler_;
+ WGPUTexture dummy_texture_;
+ WGPUTextureView dummy_texture_view_;
+ UniformBuffer<UniformsSequenceParams> uniforms_buffer_;
+};