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authorskal <pascal.massimino@gmail.com>2026-02-28 11:50:13 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 11:50:13 +0100
commitb9c2a0394343ff3586880d118b7d549b3e748cad (patch)
treebfc437f805c6b7344951107df8c7cd69a7ec421f /src/effects/ellipse.wgsl
parent21d8a0b86ceda19812e9869a72e49c56c90ae3da (diff)
refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/effects/
Move 13 effect-specific shaders from workspaces/main/shaders/ to src/effects/ so each effect's .h, .cc, and .wgsl are together. Update assets.txt paths in both main and test workspaces. Update EFFECT_WORKFLOW.md to reflect new location. Shared/reusable snippets remain in src/shaders/. handoff(Gemini): shaders moved; src/effects/ now has .h, .cc, and .wgsl per effect. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/ellipse.wgsl')
-rw-r--r--src/effects/ellipse.wgsl12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/effects/ellipse.wgsl b/src/effects/ellipse.wgsl
new file mode 100644
index 0000000..a377507
--- /dev/null
+++ b/src/effects/ellipse.wgsl
@@ -0,0 +1,12 @@
+#include "common_uniforms"
+#include "render/fullscreen_vs"
+#include "math/sdf_shapes"
+
+@group(0) @binding(0) var<uniform> uniforms: CommonUniforms;
+
+@fragment fn fs_main(@builtin(position) p: vec4f) -> @location(0) vec4f {
+ let uv = (p.xy / uniforms.resolution - 0.5) * 2.0;
+ let movement = vec2f(sin(uniforms.time * 0.7), cos(uniforms.time * 0.5));
+ let d = sdEllipse((uv * vec2f(uniforms.aspect_ratio, 1.0)) - movement, vec2f(0.5, 0.3) * (1.0 + uniforms.beat_phase * 0.2));
+ return mix(vec4f(0.2, 0.8, 0.4, 1.0), vec4f(0.0), smoothstep(0.0, 0.01, d));
+}