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authorskal <pascal.massimino@gmail.com>2026-02-03 19:59:54 +0100
committerskal <pascal.massimino@gmail.com>2026-02-03 19:59:54 +0100
commitfdbeddc369d4b55d2098ebdb2e9ef160c0f50368 (patch)
tree42a24c720ee9073fb00bd121a0fa39371d12d624 /src/audio
parent1bb4cc54a86c4e23dc815d305bf753fd2fee689a (diff)
fix: Correct depth handling in two-pass rendering for skybox and objects
- Adjusted and for both the skybox and object rendering passes in . - The skybox pass now clears the depth buffer to 1.0 and stores this cleared value. - The object pass correctly loads this pre-cleared depth, ensuring proper depth testing for all scene objects. - Verified fix in , confirming both skybox and objects are visible and correctly depth-sorted. handoff(Gemini): The rendering pipeline now correctly handles depth for two-pass rendering, with the skybox as background and objects properly visible and depth-tested.
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