diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-08 17:39:33 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 17:39:33 +0100 |
| commit | 8296fe5180b979b9d1f32f6375b41f0e0a8a399d (patch) | |
| tree | 28918defcd64001105f8f631a3c0494abd580026 /src/audio | |
| parent | b85635ea92ace57e4d94288031a3a61a96fcbd2a (diff) | |
feat(gpu): Add parameter-driven ChromaAberrationEffect
Implements Task #73 - Extends shader parametrization system to
ChromaAberrationEffect following the FlashEffect pattern.
Changes:
- Added ChromaAberrationParams struct (offset_scale, angle)
- Added ChromaUniforms with proper WGSL alignment (32 bytes)
- Updated shader to compute offset direction from angle parameter
- Extended seq_compiler to parse offset/angle parameters
- Updated demo.seq with 2 parameterized instances:
* Line 50: offset=0.03 angle=0.785 (45° diagonal, stronger)
* Line 76: offset=0.01 angle=1.57 (90° vertical, subtle)
Technical details:
- Backward-compatible default constructor maintained
- Migrated from raw buffer to UniformBuffer<ChromaUniforms>
- Shader computes direction: vec2(cos(angle), sin(angle))
- Generated code creates ChromaAberrationParams initialization
Testing:
- All 32/32 tests pass
- Demo runs without errors
- Binary size: 5.6M stripped (~200-300 bytes impact)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/audio')
| -rw-r--r-- | src/audio/audio.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/audio/audio.cc b/src/audio/audio.cc index d3880f0..2f485a6 100644 --- a/src/audio/audio.cc +++ b/src/audio/audio.cc @@ -134,9 +134,9 @@ void audio_render_ahead(float music_time, float dt) { } // Clamp to desired chunk size - const int actual_samples = - (available_for_write < chunk_samples) ? available_for_write - : chunk_samples; + const int actual_samples = (available_for_write < chunk_samples) + ? available_for_write + : chunk_samples; const int actual_frames = actual_samples / RING_BUFFER_CHANNELS; // Render directly to ring buffer (NO COPY, NO ALLOCATION) @@ -167,9 +167,9 @@ void audio_render_ahead(float music_time, float dt) { float* second_ptr = g_ring_buffer.get_write_region(&second_avail); if (second_avail > 0) { const int remaining_samples = chunk_samples - actual_samples; - const int second_samples = - (second_avail < remaining_samples) ? second_avail - : remaining_samples; + const int second_samples = (second_avail < remaining_samples) + ? second_avail + : remaining_samples; const int second_frames = second_samples / RING_BUFFER_CHANNELS; synth_render(second_ptr, second_frames); |
