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| author | skal <pascal.massimino@gmail.com> | 2026-01-31 17:23:13 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-01-31 17:23:13 +0100 |
| commit | 32d26371627638570b74d678ab73deb7b87af8e4 (patch) | |
| tree | 3097b3678086ddaed7930a02e5c88464f1c7d03e /src/audio | |
| parent | 7ec28a3f1d417cd5b5adead895a25e42035ef037 (diff) | |
fix: Cross-compilation and style compliance
Fixes seq_compiler build for Windows cross-compilation. Moves common WebGPU compatibility shims to gpu.h. Applies project-wide coding style via clang-format. Verified on both macOS (native) and Windows (cross-compile).
Diffstat (limited to 'src/audio')
| -rw-r--r-- | src/audio/audio.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/audio/audio.cc b/src/audio/audio.cc index a1a6f7b..4341712 100644 --- a/src/audio/audio.cc +++ b/src/audio/audio.cc @@ -56,7 +56,8 @@ void audio_render_silent(float duration_sec) { float buffer[chunk_size * 2]; // Stereo while (total_frames > 0) { - int frames_to_render = (total_frames > chunk_size) ? chunk_size : total_frames; + int frames_to_render = + (total_frames > chunk_size) ? chunk_size : total_frames; synth_render(buffer, frames_to_render); total_frames -= frames_to_render; } |
