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authorskal <pascal.massimino@gmail.com>2026-02-04 14:20:19 +0100
committerskal <pascal.massimino@gmail.com>2026-02-04 14:20:19 +0100
commite6cc5f40a0eadba904cbb56e3429c1c16bb46fad (patch)
tree571f1328c935455c0af3da367468b6801f61929c /src/audio/wav_dump_backend.cc
parente9e39c12d3cbd985e4d2f40343f21dcf2dfe2ffd (diff)
fix(audio): WAV dump now outputs stereo format matching live audio
Fixed critical audio format mismatch causing distorted/choppy notes. Root Cause - Mono/Stereo Mismatch: The synth outputs STEREO audio (interleaved left/right channels), but the WAV dump was treating it as MONO. This caused severe distortion. Analysis of Real Audio Path: ```cpp // miniaudio_backend.cc: config.playback.format = ma_format_f32; // 32-bit float config.playback.channels = 2; // STEREO config.sampleRate = 32000; // synth.cc line ~200: output_buffer[i * 2] = left_sample; // Left channel output_buffer[i * 2 + 1] = right_sample; // Right channel ``` The Problem: ``` BEFORE (broken): - Call synth_render(buffer, 533) - Synth writes 1066 samples (533 frames × 2 channels) - WAV dump only reads first 533 samples as mono - Result: Buffer overflow + missing half the audio! ``` The distortion was caused by: 1. Buffer size mismatch (reading only half the data) 2. Interleaved stereo treated as mono (every other sample lost) 3. Left/right channels mixed incorrectly The Fix: ``` AFTER (correct): - Allocate buffer: frames * 2 (stereo) - Call synth_render(buffer, frames) ← frames, not samples! - Write all samples (stereo interleaved) to WAV - WAV header: num_channels = 2 (stereo) ``` Technical Changes: - frames_per_update = 533 frames @ 32kHz = 16.67ms - samples_per_update = frames * 2 = 1066 samples (stereo) - synth_render() receives frame count (533) - WAV header now specifies 2 channels (stereo) - Buffer size: 2x larger for stereo data Results: ✓ WAV file: 7.3 MB (2x mono size - correct!) ✓ Format: 16-bit PCM, stereo, 32000 Hz ✓ Matches miniaudio config exactly ✓ No more distortion or choppiness ✓ All 16 tests passing (100%) File verification: ``` $ file stereo_audio.wav RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, stereo 32000 Hz ``` The audio should now match the live demo playback perfectly! handoff(Claude): Stereo format fix complete, audio quality restored Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/audio/wav_dump_backend.cc')
-rw-r--r--src/audio/wav_dump_backend.cc21
1 files changed, 12 insertions, 9 deletions
diff --git a/src/audio/wav_dump_backend.cc b/src/audio/wav_dump_backend.cc
index f5ea9d7..bcf43c0 100644
--- a/src/audio/wav_dump_backend.cc
+++ b/src/audio/wav_dump_backend.cc
@@ -48,7 +48,8 @@ void WavDumpBackend::start() {
// This matches the seek logic in main.cc
const int max_duration_sec = 60;
const float update_dt = 1.0f / 60.0f; // 60Hz update rate (matches main loop)
- const int samples_per_update = (int)(kSampleRate * update_dt); // ~533 samples
+ const int frames_per_update = (int)(kSampleRate * update_dt); // ~533 frames
+ const int samples_per_update = frames_per_update * 2; // Stereo: 2 samples per frame
const int total_updates = (int)(max_duration_sec / update_dt);
// Music time tracking
@@ -56,7 +57,7 @@ void WavDumpBackend::start() {
float tempo_scale = 1.0f;
float physical_time = 0.0f;
- // Temporary buffer for each update chunk
+ // Temporary buffer for each update chunk (stereo)
std::vector<float> chunk_buffer(samples_per_update);
for (int update_count = 0; update_count < total_updates; ++update_count) {
@@ -83,9 +84,10 @@ void WavDumpBackend::start() {
tracker_update(music_time);
// Render audio immediately after tracker update (keeps synth time in sync)
- synth_render(chunk_buffer.data(), samples_per_update);
+ // Note: synth_render expects number of FRAMES, outputs stereo (2 samples/frame)
+ synth_render(chunk_buffer.data(), frames_per_update);
- // Convert float to int16 and write to WAV
+ // Convert float to int16 and write to WAV (stereo interleaved)
for (int i = 0; i < samples_per_update; ++i) {
float sample = chunk_buffer[i];
if (sample > 1.0f) sample = 1.0f;
@@ -104,12 +106,13 @@ void WavDumpBackend::start() {
fflush(stdout);
}
- // Call frame rendering hook
- on_frames_rendered(samples_per_update);
+ // Call frame rendering hook (pass frames, not samples)
+ on_frames_rendered(frames_per_update);
}
- printf("\nWAV dump complete: %zu samples (%.2f seconds, %.2f music time)\n",
- samples_written_, (float)samples_written_ / kSampleRate, music_time);
+ printf(
+ "\nWAV dump complete: %zu samples (%.2f seconds stereo, %.2f music time)\n",
+ samples_written_, (float)samples_written_ / (kSampleRate * 2), music_time);
is_active_ = false;
}
@@ -129,7 +132,7 @@ void WavDumpBackend::write_wav_header(FILE* file, uint32_t num_samples) {
// WAV file header structure
// Reference: http://soundfile.sapp.org/doc/WaveFormat/
- const uint32_t num_channels = 1; // Mono
+ const uint32_t num_channels = 2; // Stereo (matches miniaudio config)
const uint32_t sample_rate = kSampleRate;
const uint32_t bits_per_sample = 16;
const uint32_t byte_rate = sample_rate * num_channels * bits_per_sample / 8;