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| author | skal <pascal.massimino@gmail.com> | 2026-02-09 15:22:38 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-09 15:22:38 +0100 |
| commit | 3fa548aecd85a3a8eb0a93e649575973eee50e8f (patch) | |
| tree | 85124106224594bb56a74f65ebf10bdbf04376a7 /src/audio/spectral_brush.cc | |
| parent | af55c4a7a54a90d4c252aa4fe354e7bf8624072e (diff) | |
fix: Add ShaderComposer to CircleMaskEffect pipelines
CircleMaskEffect was creating shader modules directly without using
ShaderComposer, causing #include directives to fail at runtime.
Changes:
- Add ShaderComposer.Compose() for compute and render shaders
- Include shader_composer.h header
Fixes demo64k crash on CircleMaskEffect initialization.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/audio/spectral_brush.cc')
0 files changed, 0 insertions, 0 deletions
