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authorskal <pascal.massimino@gmail.com>2026-02-04 13:08:13 +0100
committerskal <pascal.massimino@gmail.com>2026-02-04 13:08:13 +0100
commitc4888bea71326f7a69e8214af0d9c2a62a60b887 (patch)
treedd1e71be51893414c590db8a7be578ddfd6232f0 /src/audio/miniaudio_backend.h
parentf64f842bb0dabd89308e2378e56358bc8abdd653 (diff)
feat(audio): Implement audio backend abstraction (Task #51.1)
Created interface-based audio backend system to enable testing without hardware. This is the foundation for robust tracker timing verification. Changes: - Created AudioBackend interface with init/start/shutdown methods - Added test-only hooks: on_voice_triggered() and on_frames_rendered() - Moved miniaudio implementation to MiniaudioBackend class - Refactored audio.cc to use backend abstraction with auto-fallback - Added time tracking to synth.cc (elapsed time from rendered frames) - Created test_audio_backend.cc to verify backend injection works - Fixed audio test linking to include util/procedural dependencies All test infrastructure guarded by #if !defined(STRIP_ALL) for zero size impact on final build. Production path unchanged, 100% backward compatible. All 13 tests pass. handoff(Claude): Task #51.1 complete, audio backend abstraction ready Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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diff --git a/src/audio/miniaudio_backend.h b/src/audio/miniaudio_backend.h
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+// This file is part of the 64k demo project.
+// It implements the production audio backend using miniaudio.
+// This is the default backend for the final build.
+
+#pragma once
+
+#include "audio_backend.h"
+#include "miniaudio.h"
+
+// Production audio backend using miniaudio library
+// Manages real hardware audio device and playback
+class MiniaudioBackend : public AudioBackend {
+ public:
+ MiniaudioBackend();
+ ~MiniaudioBackend() override;
+
+ void init() override;
+ void start() override;
+ void shutdown() override;
+
+ // Get the underlying miniaudio device (for internal use)
+ ma_device* get_device() { return &device_; }
+
+ private:
+ ma_device device_;
+ bool initialized_;
+
+ // Static callback required by miniaudio C API
+ static void audio_callback(ma_device* pDevice, void* pOutput,
+ const void* pInput, ma_uint32 frameCount);
+};