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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 16:55:46 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 16:55:46 +0100 |
| commit | c1a71c3f870358aa610509c32febfe31de5e8b16 (patch) | |
| tree | c48d637d4e58ed03d14ae3f4b581c16ce33af5cb /src/audio/dct.h | |
| parent | a4bfd2f1aae7274eaeb632a8b60a75357da7b410 (diff) | |
fix(3d): Restore visible grid texture on floor plane
- Implemented planar (p.xz) grid mapping for BOX objects in the SDF path.
- Standardized grid generation logic between raster and SDF paths for consistency.
- Ensured grid is high-contrast and clearly visible on the floor.
Diffstat (limited to 'src/audio/dct.h')
0 files changed, 0 insertions, 0 deletions
