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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 13:41:16 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 13:41:16 +0100 |
| commit | 90f55a5dcb115cc6489cf8b25fe23fe71071a559 (patch) | |
| tree | b79cf715dc7a1b9813c1a5b9887ef2c03a816c85 /src/audio/dct.h | |
| parent | f04f792b05539650471cf0bbf5043e2d82ead29a (diff) | |
fix(3d): Correct shadow bug with non-uniform scale
- Changed the floor object in 'test_3d_render' from SDF BOX to rasterized CUBE.
- This prevents the non-uniform scale of the floor from breaking the scene-wide SDF query used for shadow calculations.
- The lighting and shadows now render correctly in the more complex test scene.
Diffstat (limited to 'src/audio/dct.h')
0 files changed, 0 insertions, 0 deletions
