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authorskal <pascal.massimino@gmail.com>2026-02-08 11:13:53 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 11:13:53 +0100
commit392d03c0c05f24be3210a04d9a50cd9714d1e265 (patch)
tree3c4985879bdf614536020f2061c299ecf442677f /src/audio/audio_engine.h
parentd2d20763ac61f59187d261bb7d6dedcab525bc54 (diff)
refactor(audio): Finalize audio sync, update docs, and clean up test artifacts
- Implemented sample-accurate audio-visual synchronization by using the hardware audio clock as the master time source. - Ensured tracker updates and visual rendering are slaved to the stable audio clock. - Corrected to accept and use delta time for sample-accurate event scheduling. - Updated all relevant tests (, , , , ) to use the new delta time parameter. - Added function. - Marked Task #71 as completed in . - Updated to reflect the audio system's current status. - Created a handoff document: . - Removed temporary peak log files (, ).
Diffstat (limited to 'src/audio/audio_engine.h')
-rw-r--r--src/audio/audio_engine.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/audio_engine.h b/src/audio/audio_engine.h
index 95761ad..699213d 100644
--- a/src/audio/audio_engine.h
+++ b/src/audio/audio_engine.h
@@ -21,7 +21,7 @@ class AudioEngine {
const AssetId* sample_assets, uint32_t sample_count);
// Update loop
- void update(float music_time);
+ void update(float music_time, float dt);
#if !defined(STRIP_ALL)
// Timeline seeking (debugging only)