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| author | skal <pascal.massimino@gmail.com> | 2026-02-16 10:21:36 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 10:21:36 +0100 |
| commit | 8eeadaf0d5653c21b948103e4d328f634b739a17 (patch) | |
| tree | d53c10cbe25a0945e9e29f18d5c44ff2b6139d67 /src/app | |
| parent | e3e655f897a2b93d571fc68f13ccb931ff5de7b4 (diff) | |
feat(sequence): integrate v2 timeline with main loop
- Generate InitializeV2Sequences() in timeline.cc
- Generate RenderV2Timeline() for frame rendering
- Add timeline_v2.h interface header
- Call InitializeV2Sequences() in main.cc
- V2 sequences instantiated at startup
- Ready for v1→v2 rendering switch
All 35 tests passing ✅
handoff(Claude): V2 integration ready, next: switch rendering to v2
Diffstat (limited to 'src/app')
| -rw-r--r-- | src/app/main.cc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/app/main.cc b/src/app/main.cc index 587c4fc..406c944 100644 --- a/src/app/main.cc +++ b/src/app/main.cc @@ -20,6 +20,7 @@ #include "generated/assets.h" // Include generated asset header #include "gpu/demo_effects.h" // For GetDemoDuration() #include "gpu/gpu.h" +#include "generated/timeline_v2.h" #include "platform/platform.h" #include "util/math.h" #include <cmath> @@ -107,6 +108,9 @@ int main(int argc, char** argv) { platform_state = platform_init(fullscreen_enabled, width, height); gpu_init(&platform_state); + // Initialize v2 sequences + InitializeV2Sequences(*gpu_get_context(), width, height); + // Load timeline data (visual effects layering) #if !defined(DEMO_HEADLESS) LoadTimeline(*gpu_get_main_sequence(), *gpu_get_context()); |
